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9b79a686eb
The main motivation behind this is to remove JS specifics of the Realm from the implementation of the Heap. As a side effect of this change, this is a bit nicer to read than the previous approach, and in my opinion, also makes it a little more clear that this method is specific to a JavaScript Realm.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/FocusEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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namespace Web::UIEvents {
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JS_DEFINE_ALLOCATOR(FocusEvent);
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JS::NonnullGCPtr<FocusEvent> FocusEvent::create(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
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{
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return realm.create<FocusEvent>(realm, event_name, event_init);
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}
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WebIDL::ExceptionOr<JS::NonnullGCPtr<FocusEvent>> FocusEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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FocusEvent::FocusEvent(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init)
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: UIEvent(realm, event_name, event_init)
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{
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set_related_target(const_cast<DOM::EventTarget*>(event_init.related_target.ptr()));
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}
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FocusEvent::~FocusEvent() = default;
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void FocusEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(FocusEvent);
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}
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}
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