ladybird/Libraries/LibWeb/HTML/RadioNodeList.cpp
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

105 lines
3.9 KiB
C++

/*
* Copyright (c) 2023, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/RadioNodeListPrototype.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/HTML/HTMLInputElement.h>
#include <LibWeb/HTML/RadioNodeList.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(RadioNodeList);
GC::Ref<RadioNodeList> RadioNodeList::create(JS::Realm& realm, DOM::Node const& root, Scope scope, Function<bool(DOM::Node const&)> filter)
{
return realm.create<RadioNodeList>(realm, root, scope, move(filter));
}
RadioNodeList::RadioNodeList(JS::Realm& realm, DOM::Node const& root, Scope scope, Function<bool(DOM::Node const&)> filter)
: DOM::LiveNodeList(realm, root, scope, move(filter))
{
}
RadioNodeList::~RadioNodeList() = default;
void RadioNodeList::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(RadioNodeList);
}
static HTMLInputElement const* radio_button(DOM::Node const& node)
{
if (!is<HTMLInputElement>(node))
return nullptr;
auto const& input_element = verify_cast<HTMLInputElement>(node);
if (input_element.type_state() != HTMLInputElement::TypeAttributeState::RadioButton)
return nullptr;
return &input_element;
}
// https://html.spec.whatwg.org/multipage/common-dom-interfaces.html#dom-radionodelist-value
FlyString RadioNodeList::value() const
{
// 1. Let element be the first element in tree order represented by the RadioNodeList object that is an input element whose type
// attribute is in the Radio Button state and whose checkedness is true. Otherwise, let it be null.
auto* element = verify_cast<HTMLInputElement>(first_matching([](DOM::Node const& node) -> bool {
auto const* button = radio_button(node);
if (!button)
return false;
return button->checked();
}));
// 2. If element is null, return the empty string.
if (!element)
return String {};
// 3. If element is an element with no value attribute, return the string "on".
// 4. Otherwise, return the value of element's value attribute.
return element->get_attribute(AttributeNames::value).value_or("on"_string);
}
void RadioNodeList::set_value(FlyString const& value)
{
HTMLInputElement* element = nullptr;
// 1. If the new value is the string "on": let element be the first element in tree order represented by the RadioNodeList object
// that is an input element whose type attribute is in the Radio Button state and whose value content attribute is either absent,
// or present and equal to the new value, if any. If no such element exists, then instead let element be null.
if (value == "on"sv) {
element = verify_cast<HTMLInputElement>(first_matching([&value](auto const& node) {
auto const* button = radio_button(node);
if (!button)
return false;
auto const maybe_value = button->get_attribute(AttributeNames::value);
return !maybe_value.has_value() || maybe_value.value() == value;
}));
}
// 2. Otherwise: let element be the first element in tree order represented by the RadioNodeList object that is an input element whose
// type attribute is in the Radio Button state and whose value content attribute is present and equal to the new value, if any. If
// no such element exists, then instead let element be null.
else {
element = verify_cast<HTMLInputElement>(first_matching([&value](auto const& node) {
auto const* button = radio_button(node);
if (!button)
return false;
auto const maybe_value = button->get_attribute(AttributeNames::value);
return maybe_value.has_value() && maybe_value.value() == value;
}));
}
// 3. If element is not null, then set its checkedness to true.
if (element)
element->set_checked(true);
}
}