ladybird/Userland/Applications/SoundPlayer
kleines Filmröllchen 152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
..
AudioAlgorithms.cpp
AudioAlgorithms.h
BarsVisualizationWidget.cpp SoundPlayer: Convert to double before calculating 2021-09-04 22:52:02 +02:00
BarsVisualizationWidget.h
CMakeLists.txt
Common.h
M3UParser.cpp SoundPlayer: Fix file leak in M3UParser::from_file(..) 2021-09-01 18:06:14 +02:00
M3UParser.h
main.cpp SoundPlayer: Use GUI::ActionGroup for Visualization menu 2021-09-01 19:19:35 +02:00
NoVisualizationWidget.cpp
NoVisualizationWidget.h
PlaybackManager.cpp SoundPlayer: Don't try to dereference null-pointer buffers 2021-09-04 03:28:33 +02:00
PlaybackManager.h Userland+LibAudio: Make audio applications support dynamic sample rate 2021-08-27 23:35:27 +04:30
Player.h Audio: Change how volume works 2021-09-12 23:38:57 +02:00
PlaylistWidget.cpp
PlaylistWidget.h
SampleWidget.cpp
SampleWidget.h
SoundPlayerWidgetAdvancedView.cpp SoundPlayer: Create only one playlist widget 2021-09-04 21:03:01 +02:00
SoundPlayerWidgetAdvancedView.h SoundPlayer: Add spacebar keyboard shortcut for play/pause 2021-09-04 03:33:35 +02:00
VisualizationBase.h