mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-01-26 19:22:30 -05:00
bfd354492e
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
30 lines
945 B
C++
30 lines
945 B
C++
/*
|
|
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibJS/Heap/GCPtr.h>
|
|
#include <LibWeb/Bindings/PlatformObject.h>
|
|
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
|
|
|
|
namespace Web::WebGL {
|
|
|
|
class WebGLRenderingContext final : public WebGLRenderingContextBase {
|
|
WEB_PLATFORM_OBJECT(WebGLRenderingContext, WebGLRenderingContextBase);
|
|
JS_DECLARE_ALLOCATOR(WebGLRenderingContext);
|
|
|
|
public:
|
|
static JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> create(JS::Realm&, HTML::HTMLCanvasElement& canvas_element, JS::Value options);
|
|
|
|
virtual ~WebGLRenderingContext() override;
|
|
|
|
private:
|
|
virtual void initialize(JS::Realm&) override;
|
|
|
|
WebGLRenderingContext(JS::Realm&, HTML::HTMLCanvasElement&, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
|
|
};
|
|
|
|
}
|