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96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "WindowIdentifier.h"
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#include <AK/String.h>
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#include <AK/HashMap.h>
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#include <LibGUI/Button.h>
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#include <LibGfx/Rect.h>
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class Window {
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public:
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explicit Window(const WindowIdentifier& identifier)
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: m_identifier(identifier)
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{
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}
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~Window()
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{
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if (m_button)
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m_button->remove_from_parent();
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}
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WindowIdentifier identifier() const { return m_identifier; }
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String title() const { return m_title; }
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void set_title(const String& title) { m_title = title; }
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Gfx::Rect rect() const { return m_rect; }
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void set_rect(const Gfx::Rect& rect) { m_rect = rect; }
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GUI::Button* button() { return m_button; }
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void set_button(GUI::Button* button) { m_button = button; }
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void set_active(bool active) { m_active = active; }
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bool is_active() const { return m_active; }
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void set_minimized(bool minimized) { m_minimized = minimized; }
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bool is_minimized() const { return m_minimized; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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private:
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WindowIdentifier m_identifier;
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String m_title;
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Gfx::Rect m_rect;
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RefPtr<GUI::Button> m_button;
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RefPtr<Gfx::Bitmap> m_icon;
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bool m_active { false };
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bool m_minimized { false };
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};
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class WindowList {
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public:
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static WindowList& the();
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template<typename Callback>
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void for_each_window(Callback callback)
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{
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for (auto& it : m_windows)
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callback(*it.value);
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}
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Window* window(const WindowIdentifier&);
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Window& ensure_window(const WindowIdentifier&);
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void remove_window(const WindowIdentifier&);
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Function<NonnullRefPtr<GUI::Button>(const WindowIdentifier&)> aid_create_button;
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private:
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HashMap<WindowIdentifier, NonnullOwnPtr<Window>> m_windows;
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};
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