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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
#pragma once
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#include "Object.h"
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#include "Rect.h"
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#include "GraphicsBitmap.h"
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#include <AK/AKString.h>
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#include <AK/InlineLinkedList.h>
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#include <AK/WeakPtr.h>
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class Process;
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class Widget;
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class Window final : public Object, public InlineLinkedListNode<Window> {
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public:
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Window(Process&, int window_id);
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virtual ~Window() override;
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int window_id() const { return m_window_id; }
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String title() const { return m_title; }
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void setTitle(String&&);
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int x() const { return m_rect.x(); }
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int y() const { return m_rect.y(); }
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int width() const { return m_rect.width(); }
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int height() const { return m_rect.height(); }
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const Rect& rect() const { return m_rect; }
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void setRect(const Rect&);
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void setRectWithoutRepaint(const Rect& rect) { m_rect = rect; }
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Point position() const { return m_rect.location(); }
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void setPosition(const Point& position) { setRect({ position.x(), position.y(), width(), height() }); }
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void setPositionWithoutRepaint(const Point& position) { setRectWithoutRepaint({ position.x(), position.y(), width(), height() }); }
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virtual void event(Event&) override;
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bool isBeingDragged() const { return m_isBeingDragged; }
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void setIsBeingDragged(bool b) { m_isBeingDragged = b; }
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bool isActive() const;
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bool isVisible() const;
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void close();
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GraphicsBitmap* backing() { return m_backing.ptr(); }
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void did_paint();
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// For InlineLinkedList.
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// FIXME: Maybe make a ListHashSet and then WindowManager can just use that.
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Window* m_next { nullptr };
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Window* m_prev { nullptr };
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private:
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String m_title;
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Rect m_rect;
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bool m_isBeingDragged { false };
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RetainPtr<GraphicsBitmap> m_backing;
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Process& m_process;
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int m_window_id { -1 };
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};
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