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This adds an abstract `Audio::PlaybackStream` class to allow cross- platform audio playback to be done in an opaque manner by applications in both Serenity and Lagom. Currently, the only supported audio API is PulseAudio, but a Serenity implementation should be added shortly as well.
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/*
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* Copyright (c) 2023, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PlaybackStream.h"
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#include <LibCore/ThreadedPromise.h>
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#if defined(HAVE_PULSEAUDIO)
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# include <LibAudio/PlaybackStreamPulseAudio.h>
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#endif
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namespace Audio {
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#define TRY_OR_REJECT_AND_STOP(expression, promise) \
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({ \
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auto&& __temporary_result = (expression); \
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if (__temporary_result.is_error()) [[unlikely]] { \
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(promise)->reject(__temporary_result.release_error()); \
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return 1; \
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} \
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__temporary_result.release_value(); \
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})
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ErrorOr<NonnullRefPtr<PlaybackStream>> PlaybackStream::create(OutputState initial_output_state, u32 sample_rate, u8 channels, u32 target_latency_ms, AudioDataRequestCallback&& data_request_callback)
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{
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VERIFY(data_request_callback);
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// Create the platform-specific implementation for this stream.
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#if defined(HAVE_PULSEAUDIO)
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return PlaybackStreamPulseAudio::create(initial_output_state, sample_rate, channels, target_latency_ms, move(data_request_callback));
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#else
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(void)initial_output_state, (void)sample_rate, (void)channels, (void)target_latency_ms;
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return Error::from_string_literal("Audio output is not available for this platform");
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#endif
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}
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}
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