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f0c5f77f99
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Color.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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namespace Web::HTML {
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class CanvasGradient final : public Bindings::PlatformObject {
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WEB_PLATFORM_OBJECT(CanvasGradient, Bindings::PlatformObject);
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public:
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enum class Type {
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Linear,
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Radial,
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Conic,
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};
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static JS::NonnullGCPtr<CanvasGradient> create_radial(JS::Realm&, double x0, double y0, double r0, double x1, double y1, double r1);
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static JS::NonnullGCPtr<CanvasGradient> create_linear(JS::Realm&, double x0, double y0, double x1, double y1);
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static JS::NonnullGCPtr<CanvasGradient> create_conic(JS::Realm&, double start_angle, double x, double y);
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WebIDL::ExceptionOr<void> add_color_stop(double offset, String const& color);
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~CanvasGradient();
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private:
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CanvasGradient(JS::Realm&, Type);
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Type m_type {};
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struct ColorStop {
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double offset { 0 };
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Gfx::Color color;
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};
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Vector<ColorStop> m_color_stops;
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};
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}
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