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fd4349a9f2
This patch adds ProtocolServer, a server that handles network requests on behalf of its clients. The first protocol implemented is HTTP. The idea here is to use a plug-in architecture where any number of protocols can be added and implemented without having to mess around with each client program that wants to use the protocol. A simple client API is provided through LibProtocol::Client. :^)
23 lines
422 B
C++
23 lines
422 B
C++
#pragma once
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#include <AK/RefPtr.h>
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#include <AK/URL.h>
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class Download;
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class PSClientConnection;
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class Protocol {
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public:
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virtual ~Protocol();
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const String& name() const { return m_name; }
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virtual RefPtr<Download> start_download(PSClientConnection&, const URL&) = 0;
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static Protocol* find_by_name(const String&);
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protected:
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explicit Protocol(const String& name);
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private:
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String m_name;
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};
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