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c815fa7f47
Custom buttons can now be set using TitleButtonIcons under the Paths group in themes. WindowFrame recognizes window-close.png, window-minimize.png, window-maximize.png and window-restore.png filenames.
116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGfx/CharacterBitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/StylePainter.h>
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#include <WindowServer/Button.h>
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#include <WindowServer/Event.h>
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#include <WindowServer/WindowManager.h>
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namespace WindowServer {
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Button::Button(WindowFrame& frame, Function<void(Button&)>&& on_click_handler)
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: on_click(move(on_click_handler))
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, m_frame(frame)
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{
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}
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Button::~Button()
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{
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}
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void Button::paint(Gfx::Painter& painter)
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{
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auto palette = WindowManager::the().palette();
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Gfx::PainterStateSaver saver(painter);
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painter.translate(relative_rect().location());
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Gfx::StylePainter::paint_button(painter, rect(), palette, Gfx::ButtonStyle::Normal, m_pressed, m_hovered);
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if (m_icon) {
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auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
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if (m_pressed)
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painter.translate(1, 1);
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painter.blit(icon_location, *m_icon, m_icon->rect());
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}
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}
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void Button::on_mouse_event(const MouseEvent& event)
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{
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auto& wm = WindowManager::the();
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if (event.type() == Event::MouseDown && event.button() == MouseButton::Left) {
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m_pressed = true;
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wm.set_cursor_tracking_button(this);
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wm.invalidate(screen_rect());
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return;
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}
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if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
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if (wm.cursor_tracking_button() != this)
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return;
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wm.set_cursor_tracking_button(nullptr);
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bool old_pressed = m_pressed;
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m_pressed = false;
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if (rect().contains(event.position())) {
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if (on_click)
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on_click(*this);
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}
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if (old_pressed != m_pressed) {
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// Would like to compute:
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// m_hovered = rect_after_action().contains(event.position());
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// However, we don't know that rect yet. We can make an educated
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// guess which also looks okay even when wrong:
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m_hovered = false;
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wm.invalidate(screen_rect());
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}
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return;
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}
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if (event.type() == Event::MouseMove) {
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bool old_hovered = m_hovered;
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m_hovered = rect().contains(event.position());
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wm.set_hovered_button(m_hovered ? this : nullptr);
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if (old_hovered != m_hovered)
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wm.invalidate(screen_rect());
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}
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if (event.type() == Event::MouseMove && event.buttons() & (unsigned)MouseButton::Left) {
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if (wm.cursor_tracking_button() != this)
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return;
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bool old_pressed = m_pressed;
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m_pressed = m_hovered;
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if (old_pressed != m_pressed)
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wm.invalidate(screen_rect());
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}
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}
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Gfx::IntRect Button::screen_rect() const
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{
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return m_relative_rect.translated(m_frame.rect().location());
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}
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}
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