ladybird/Servers/WindowServer/WSWindowSwitcher.h
Andreas Kling de184d0999 WindowServer: Port WindowServer to LibCore.
This was pretty straightforward thanks to the work I did separating out
LibCore from LibGUI already. :^)

- WSMessageLoop now inherits from CEventLoop.
- WSMessage now inherits from CEvent.
- WSMessageReceiver goes away.

Now there is only one event loop in Serenity. Very nice!
2019-04-14 05:15:22 +02:00

41 lines
876 B
C++

#pragma once
#include <SharedGraphics/Rect.h>
#include <AK/Vector.h>
#include <AK/WeakPtr.h>
#include <LibCore/CObject.h>
class Painter;
class WSKeyEvent;
class WSWindow;
class WSWindowSwitcher : public CObject {
public:
WSWindowSwitcher();
virtual ~WSWindowSwitcher() override;
bool is_visible() const { return m_visible; }
void set_visible(bool);
void show() { set_visible(true); }
void hide() { set_visible(false); }
void on_key_event(const WSKeyEvent&);
void refresh();
void draw();
int item_height() { return 20; }
int padding() { return 8; }
WSWindow* selected_window();
WSWindow* switcher_window() { return m_switcher_window.ptr(); }
private:
OwnPtr<WSWindow> m_switcher_window;
Rect m_rect;
bool m_visible { false };
Vector<WeakPtr<WSWindow>> m_windows;
int m_selected_index { 0 };
};