ladybird/Widgets/AbstractScreen.h
Andreas Kling e5e295052f Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Render the mouse cursor by xor'ing the pixels. I don't know anything about
hardware cursors yet and this way we don't need to recompose the window
hierarchy every time you move the mouse. :^)
2019-01-11 03:52:09 +01:00

40 lines
1.1 KiB
C++

#pragma once
#include "Object.h"
#include "Rect.h"
#include "Size.h"
#include "PS2MouseDevice.h"
class AbstractScreen : public Object, public MouseClient {
public:
virtual ~AbstractScreen();
int width() const { return m_width; }
int height() const { return m_height; }
static AbstractScreen& the();
Size size() const { return { width(), height() }; }
Rect rect() const { return { 0, 0, width(), height() }; }
static void initialize();
Point cursor_location() const { return m_cursor_location; }
bool left_mouse_button_pressed() const { return m_left_mouse_button_pressed; }
bool right_mouse_button_pressed() const { return m_right_mouse_button_pressed; }
protected:
AbstractScreen(unsigned width, unsigned height);
private:
// ^MouseClient
virtual void did_receive_mouse_data(int dx, int dy, bool left_button, bool right_button) final;
int m_width { 0 };
int m_height { 0 };
Point m_cursor_location;
bool m_left_mouse_button_pressed { false };
bool m_right_mouse_button_pressed { false };
};