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215931daac
This method is only relevant for AccelGfx so no reason to keep it virtual.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibWeb/WebGL/Types.h>
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namespace Web::WebGL {
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class OpenGLContext {
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public:
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static OwnPtr<OpenGLContext> create(Gfx::Bitmap&);
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virtual void present(Gfx::Bitmap&) = 0;
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void clear_buffer_to_default_values();
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virtual GLenum gl_get_error() = 0;
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virtual void gl_get_doublev(GLenum, GLdouble*) = 0;
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virtual void gl_get_integerv(GLenum, GLint*) = 0;
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virtual void gl_clear(GLbitfield) = 0;
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virtual void gl_clear_color(GLfloat, GLfloat, GLfloat, GLfloat) = 0;
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virtual void gl_clear_depth(GLdouble) = 0;
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virtual void gl_clear_stencil(GLint) = 0;
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virtual void gl_active_texture(GLenum) = 0;
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virtual void gl_viewport(GLint, GLint, GLsizei, GLsizei) = 0;
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virtual void gl_line_width(GLfloat) = 0;
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virtual void gl_polygon_offset(GLfloat, GLfloat) = 0;
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virtual void gl_scissor(GLint, GLint, GLsizei, GLsizei) = 0;
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virtual void gl_depth_mask(GLboolean) = 0;
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virtual void gl_depth_func(GLenum) = 0;
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virtual void gl_depth_range(GLdouble, GLdouble) = 0;
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virtual void gl_cull_face(GLenum) = 0;
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virtual void gl_color_mask(GLboolean, GLboolean, GLboolean, GLboolean) = 0;
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virtual void gl_front_face(GLenum) = 0;
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virtual void gl_finish() = 0;
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virtual void gl_flush() = 0;
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virtual void gl_stencil_op_separate(GLenum, GLenum, GLenum, GLenum) = 0;
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virtual ~OpenGLContext() { }
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};
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}
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