ladybird/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextOverloads.idl

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2.5 KiB
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// https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
interface mixin WebGLRenderingContextOverloads {
[FIXME] undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage);
[FIXME] undefined bufferData(GLenum target, AllowSharedBufferSource? data, GLenum usage);
[FIXME] undefined bufferSubData(GLenum target, GLintptr offset, AllowSharedBufferSource data);
[FIXME] undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data);
[FIXME] undefined compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data);
[FIXME] undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels);
[FIXME] undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource source); // May throw DOMException
[FIXME] undefined uniform1fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform2fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform3fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform4fv(WebGLUniformLocation? location, Float32List v);
[FIXME] undefined uniform1iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform2iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform3iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniform4iv(WebGLUniformLocation? location, Int32List v);
[FIXME] undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
[FIXME] undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
[FIXME] undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value);
};