ladybird/Libraries/LibWeb/HTML/Canvas/CanvasTransform.h
Shannon Booth f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00

146 lines
5.9 KiB
C++

/*
* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Debug.h>
#include <LibGfx/Painter.h>
#include <LibWeb/Geometry/DOMMatrix.h>
#include <LibWeb/HTML/Canvas/CanvasPath.h>
#include <LibWeb/HTML/Canvas/CanvasState.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/canvas.html#canvastransform
template<typename IncludingClass>
class CanvasTransform {
public:
~CanvasTransform() = default;
Gfx::Path& mutable_path() { return static_cast<IncludingClass&>(*this).path(); }
void scale(float sx, float sy)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::scale({}, {})", sx, sy);
if (!isfinite(sx) || !isfinite(sy))
return;
my_drawing_state().transform.scale(sx, sy);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().scale(1.0 / sx, 1.0 / sy));
}
void translate(float tx, float ty)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::translate({}, {})", tx, ty);
if (!isfinite(tx) || !isfinite(ty))
return;
my_drawing_state().transform.translate(tx, ty);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().translate(-tx, -ty));
}
void rotate(float radians)
{
dbgln_if(CANVAS_RENDERING_CONTEXT_2D_DEBUG, "CanvasTransform::rotate({})", radians);
if (!isfinite(radians))
return;
my_drawing_state().transform.rotate_radians(radians);
flush_transform();
mutable_path().transform(Gfx::AffineTransform().rotate_radians(-radians));
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-transform
void transform(double a, double b, double c, double d, double e, double f)
{
// 1. If any of the arguments are infinite or NaN, then return.
if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
return;
// 2. Replace the current transformation matrix with the result of multiplying the current transformation matrix with the matrix described by:
// a c e
// b d f
// 0 0 1
auto transform = Gfx::AffineTransform(a, b, c, d, e, f);
my_drawing_state().transform.multiply(transform);
if (auto inverse = transform.inverse(); inverse.has_value()) {
mutable_path().transform(inverse.value());
}
flush_transform();
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-gettransform
WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> get_transform()
{
auto& realm = static_cast<IncludingClass&>(*this).realm();
auto transform = my_drawing_state().transform;
Geometry::DOMMatrix2DInit init = { transform.a(), transform.b(), transform.c(), transform.d(), transform.e(), transform.f(), {}, {}, {}, {}, {}, {} };
return Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform
void set_transform(double a, double b, double c, double d, double e, double f)
{
// 1. If any of the arguments are infinite or NaN, then return.
if (!isfinite(a) || !isfinite(b) || !isfinite(c) || !isfinite(d) || !isfinite(e) || !isfinite(f))
return;
// 2. Reset the current transformation matrix to the identity matrix.
my_drawing_state().transform = {};
flush_transform();
// 3. Invoke the transform(a, b, c, d, e, f) method with the same arguments.
transform(a, b, c, d, e, f);
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-settransform-matrix
WebIDL::ExceptionOr<void> set_transform(Geometry::DOMMatrix2DInit& init)
{
// 1. Let matrix be the result of creating a DOMMatrix from the 2D dictionary transform.
auto& realm = static_cast<IncludingClass&>(*this).realm();
auto matrix = TRY(Geometry::DOMMatrix::create_from_dom_matrix_2d_init(realm, init));
// 2. If one or more of matrix's m11 element, m12 element, m21 element, m22 element, m41 element, or m42 element are infinite or NaN, then return.
if (!isfinite(matrix->m11()) || !isfinite(matrix->m12()) || !isfinite(matrix->m21()) || !isfinite(matrix->m22()) || !isfinite(matrix->m41()) || !isfinite(matrix->m42()))
return {};
auto original_transform = my_drawing_state().transform;
// 3. Reset the current transformation matrix to matrix.
auto transform = Gfx::AffineTransform { static_cast<float>(matrix->a()), static_cast<float>(matrix->b()), static_cast<float>(matrix->c()), static_cast<float>(matrix->d()), static_cast<float>(matrix->e()), static_cast<float>(matrix->f()) };
my_drawing_state().transform = transform;
mutable_path().transform(original_transform);
flush_transform();
return {};
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-resettransform
void reset_transform()
{
// The resetTransform() method, when invoked, must reset the current transformation matrix to the identity matrix.
my_drawing_state().transform = {};
flush_transform();
}
void flush_transform()
{
if (auto* painter = static_cast<IncludingClass&>(*this).painter())
painter->set_transform(my_drawing_state().transform);
}
protected:
CanvasTransform() = default;
private:
CanvasState::DrawingState& my_drawing_state() { return reinterpret_cast<IncludingClass&>(*this).drawing_state(); }
CanvasState::DrawingState const& my_drawing_state() const { return reinterpret_cast<IncludingClass const&>(*this).drawing_state(); }
};
}