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442629064b
This follows FIXME in the code.
166 lines
6.8 KiB
C++
166 lines
6.8 KiB
C++
/*
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* Copyright (c) 2021-2023, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <LibCore/ElapsedTimer.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibWeb/Bindings/ExceptionOrUtils.h>
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#include <LibWeb/HTML/Scripting/ClassicScript.h>
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#include <LibWeb/HTML/Scripting/Environments.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
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#include <LibWeb/WebIDL/DOMException.h>
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namespace Web::HTML {
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GC_DEFINE_ALLOCATOR(ClassicScript);
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// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
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// https://whatpr.org/html/9893/webappapis.html#creating-a-classic-script
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GC::Ref<ClassicScript> ClassicScript::create(ByteString filename, StringView source, JS::Realm& realm, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors)
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{
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auto& vm = realm.vm();
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// 1. If muted errors is true, then set baseURL to about:blank.
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if (muted_errors == MutedErrors::Yes)
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base_url = "about:blank"sv;
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// 2. If scripting is disabled for realm, then set source to the empty string.
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if (is_scripting_disabled(realm))
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source = ""sv;
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// 3. Let script be a new classic script that this algorithm will subsequently initialize.
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// 4. Set script's realm to realm.
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// 5. Set script's base URL to baseURL.
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auto script = vm.heap().allocate<ClassicScript>(move(base_url), move(filename), realm);
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// FIXME: 6. Set script's fetch options to options.
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// 7. Set script's muted errors to muted errors.
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script->m_muted_errors = muted_errors;
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// 8. Set script's parse error and error to rethrow to null.
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script->set_parse_error(JS::js_null());
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script->set_error_to_rethrow(JS::js_null());
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// FIXME: 9. Record classic script creation time given script and sourceURLForWindowScripts .
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// 10. Let result be ParseScript(source, realm, script).
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auto parse_timer = Core::ElapsedTimer::start_new();
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auto result = JS::Script::parse(source, realm, script->filename(), script, source_line_number);
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dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed_milliseconds());
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// 11. If result is a list of errors, then:
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if (result.is_error()) {
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auto& parse_error = result.error().first();
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dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
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// 1. Set script's parse error and its error to rethrow to result[0].
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script->set_parse_error(JS::SyntaxError::create(realm, parse_error.to_string()));
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script->set_error_to_rethrow(script->parse_error());
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// 2. Return script.
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return script;
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}
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// 12. Set script's record to result.
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script->m_script_record = *result.release_value();
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// 13. Return script.
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return script;
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}
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// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
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// https://whatpr.org/html/9893/webappapis.html#run-a-classic-script
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JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, GC::Ptr<JS::Environment> lexical_environment_override)
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{
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// 1. Let realm be the realm of script.
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auto& realm = this->realm();
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// 2. Check if we can run script with realm. If this returns "do not run" then return NormalCompletion(empty).
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if (can_run_script(realm) == RunScriptDecision::DoNotRun)
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return JS::normal_completion({});
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// 3. Prepare to run script given realm.
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prepare_to_run_script(realm);
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// 4. Let evaluationStatus be null.
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JS::Completion evaluation_status;
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// 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
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if (!error_to_rethrow().is_null()) {
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evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow() };
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} else {
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auto timer = Core::ElapsedTimer::start_new();
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// 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
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evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
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// FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
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dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed_milliseconds());
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}
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// 7. If evaluationStatus is an abrupt completion, then:
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if (evaluation_status.is_abrupt()) {
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// 1. If rethrow errors is true and script's muted errors is false, then:
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if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
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// 1. Clean up after running script with realm.
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clean_up_after_running_script(realm);
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// 2. Rethrow evaluationStatus.[[Value]].
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return JS::throw_completion(*evaluation_status.value());
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}
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// 2. If rethrow errors is true and script's muted errors is true, then:
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if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
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// 1. Clean up after running script with realm.
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clean_up_after_running_script(realm);
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// 2. Throw a "NetworkError" DOMException.
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return throw_completion(WebIDL::NetworkError::create(realm, "Script error."_string));
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}
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// 3. Otherwise, rethrow errors is false. Perform the following steps:
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VERIFY(rethrow_errors == RethrowErrors::No);
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// 1. Report an exception given by evaluationStatus.[[Value]] for realms's global object.
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auto* window_or_worker = dynamic_cast<WindowOrWorkerGlobalScopeMixin*>(&realm.global_object());
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VERIFY(window_or_worker);
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window_or_worker->report_an_exception(*evaluation_status.value());
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// 2. Clean up after running script with realm.
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clean_up_after_running_script(realm);
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// 3. Return evaluationStatus.
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return evaluation_status;
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}
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// 8. Clean up after running script with realm.
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clean_up_after_running_script(realm);
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// 9. If evaluationStatus is a normal completion, then return evaluationStatus.
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VERIFY(!evaluation_status.is_abrupt());
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return evaluation_status;
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// FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
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// Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
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}
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ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, JS::Realm& realm)
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: Script(move(base_url), move(filename), realm)
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{
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}
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ClassicScript::~ClassicScript() = default;
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void ClassicScript::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_script_record);
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}
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}
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