mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-01-24 10:12:25 -05:00
2c37df6241
This file was being included everywhere via HTMLElement and SVGElement, but we don't actually need to do that.
572 lines
24 KiB
C++
572 lines
24 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringBuilder.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/Parser.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/IDLEventListener.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/HTML/BrowsingContextContainer.h>
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#include <LibWeb/HTML/DOMStringMap.h>
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#include <LibWeb/HTML/EventHandler.h>
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#include <LibWeb/HTML/HTMLAnchorElement.h>
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#include <LibWeb/HTML/HTMLAreaElement.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/HTML/VisibilityState.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/BreakNode.h>
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#include <LibWeb/Layout/TextNode.h>
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#include <LibWeb/Painting/PaintableBox.h>
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#include <LibWeb/UIEvents/EventNames.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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#include <LibWeb/WebIDL/DOMException.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::HTML {
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HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: Element(document, move(qualified_name))
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{
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set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLElement"));
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}
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HTMLElement::~HTMLElement() = default;
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void HTMLElement::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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m_dataset = DOMStringMap::create(*this);
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}
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void HTMLElement::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_dataset.ptr());
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}
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HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
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{
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auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
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// "true", an empty string or a missing value map to the "true" state.
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if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
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return ContentEditableState::True;
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// "false" maps to the "false" state.
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if (contenteditable.equals_ignoring_case("false"sv))
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return ContentEditableState::False;
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// Having no such attribute or an invalid value maps to the "inherit" state.
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return ContentEditableState::Inherit;
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}
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bool HTMLElement::is_editable() const
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{
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switch (content_editable_state()) {
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case ContentEditableState::True:
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return true;
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case ContentEditableState::False:
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return false;
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case ContentEditableState::Inherit:
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return parent() && parent()->is_editable();
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default:
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VERIFY_NOT_REACHED();
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}
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}
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String HTMLElement::content_editable() const
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{
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switch (content_editable_state()) {
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case ContentEditableState::True:
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return "true";
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case ContentEditableState::False:
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return "false";
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case ContentEditableState::Inherit:
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return "inherit";
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default:
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VERIFY_NOT_REACHED();
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}
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
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WebIDL::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
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{
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if (content_editable.equals_ignoring_case("inherit"sv)) {
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remove_attribute(HTML::AttributeNames::contenteditable);
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return {};
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}
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if (content_editable.equals_ignoring_case("true"sv)) {
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set_attribute(HTML::AttributeNames::contenteditable, "true");
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return {};
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}
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if (content_editable.equals_ignoring_case("false"sv)) {
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set_attribute(HTML::AttributeNames::contenteditable, "false");
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return {};
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}
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return WebIDL::SyntaxError::create(realm(), "Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
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}
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void HTMLElement::set_inner_text(StringView text)
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{
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remove_all_children();
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append_child(document().create_text_node(text));
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set_needs_style_update(true);
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}
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String HTMLElement::inner_text()
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{
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StringBuilder builder;
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// innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
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document().update_layout();
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if (!layout_node())
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return text_content();
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Function<void(Layout::Node const&)> recurse = [&](auto& node) {
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for (auto* child = node.first_child(); child; child = child->next_sibling()) {
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if (is<Layout::TextNode>(child))
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builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
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if (is<Layout::BreakNode>(child))
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builder.append('\n');
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recurse(*child);
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}
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};
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recurse(*layout_node());
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return builder.to_string();
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}
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// // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
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int HTMLElement::offset_top() const
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{
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// NOTE: Ensure that layout is up-to-date before looking at metrics.
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const_cast<DOM::Document&>(document()).update_layout();
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if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
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return 0;
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auto position = layout_node()->box_type_agnostic_position();
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auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
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return position.y() - parent_position.y();
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}
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// https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
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int HTMLElement::offset_left() const
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{
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// NOTE: Ensure that layout is up-to-date before looking at metrics.
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const_cast<DOM::Document&>(document()).update_layout();
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if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
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return 0;
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auto position = layout_node()->box_type_agnostic_position();
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auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
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return position.x() - parent_position.x();
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}
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// https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
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int HTMLElement::offset_width() const
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{
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// NOTE: Ensure that layout is up-to-date before looking at metrics.
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const_cast<DOM::Document&>(document()).update_layout();
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// 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
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if (!paint_box())
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return 0;
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// 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
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// ignoring any transforms that apply to the element and its ancestors.
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// FIXME: Account for inline boxes.
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return paint_box()->border_box_width();
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}
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// https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
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int HTMLElement::offset_height() const
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{
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// NOTE: Ensure that layout is up-to-date before looking at metrics.
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const_cast<DOM::Document&>(document()).update_layout();
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// 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
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if (!paint_box())
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return 0;
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// 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
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// ignoring any transforms that apply to the element and its ancestors.
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// FIXME: Account for inline boxes.
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return paint_box()->border_box_height();
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}
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// https://html.spec.whatwg.org/multipage/links.html#cannot-navigate
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bool HTMLElement::cannot_navigate() const
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{
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// An element element cannot navigate if one of the following is true:
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// - element's node document is not fully active
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if (!document().is_fully_active())
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return true;
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// - element is not an a element and is not connected.
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return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
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}
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void HTMLElement::parse_attribute(FlyString const& name, String const& value)
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{
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Element::parse_attribute(name, value);
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// 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
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// FIXME: Add the namespace part once we support attribute namespaces.
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#undef __ENUMERATE
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#define __ENUMERATE(attribute_name, event_name) \
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if (name == HTML::AttributeNames::attribute_name) { \
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element_event_handler_attribute_changed(event_name, value); \
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}
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ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
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#undef __ENUMERATE
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
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static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
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{
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// 1. If the last entry in old chain and the last entry in new chain are the same,
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// pop the last entry from old chain and the last entry from new chain and redo this step.
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while (!old_chain.is_empty()
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&& !new_chain.is_empty()
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&& &old_chain.last() == &new_chain.last()) {
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(void)old_chain.take_last();
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(void)new_chain.take_last();
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}
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// 2. For each entry entry in old chain, in order, run these substeps:
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for (auto& entry : old_chain) {
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// FIXME: 1. If entry is an input element, and the change event applies to the element,
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// and the element does not have a defined activation behavior,
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// and the user has changed the element's value or its list of selected files
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// while the control was focused without committing that change
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// (such that it is different to what it was when the control was first focused),
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// then fire an event named change at the element,
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// with the bubbles attribute initialized to true.
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JS::GCPtr<DOM::EventTarget> blur_event_target;
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if (is<DOM::Element>(*entry)) {
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// 2. If entry is an element, let blur event target be entry.
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blur_event_target = entry.ptr();
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} else if (is<DOM::Document>(*entry)) {
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// If entry is a Document object, let blur event target be that Document object's relevant global object.
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blur_event_target = &static_cast<DOM::Document&>(*entry).window();
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}
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// 3. If entry is the last entry in old chain, and entry is an Element,
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// and the last entry in new chain is also an Element,
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// then let related blur target be the last entry in new chain.
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// Otherwise, let related blur target be null.
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JS::GCPtr<DOM::EventTarget> related_blur_target;
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if (!old_chain.is_empty()
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&& &entry == &old_chain.last()
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&& is<DOM::Element>(*entry)
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&& !new_chain.is_empty()
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&& is<DOM::Element>(*new_chain.last())) {
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related_blur_target = new_chain.last().ptr();
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}
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// 4. If blur event target is not null, fire a focus event named blur at blur event target,
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// with related blur target as the related target.
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if (blur_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
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blur_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(*blur_event);
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}
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}
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// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
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// (For example, some platforms select the contents of a text control when that control is focused.)
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(void)new_focus_target;
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// 4. For each entry entry in new chain, in reverse order, run these substeps:
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for (auto& entry : new_chain.in_reverse()) {
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// 1. If entry is a focusable area: designate entry as the focused area of the document.
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// FIXME: This isn't entirely right.
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if (is<DOM::Element>(*entry))
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entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
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JS::GCPtr<DOM::EventTarget> focus_event_target;
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if (is<DOM::Element>(*entry)) {
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// 2. If entry is an element, let focus event target be entry.
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focus_event_target = entry.ptr();
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} else if (is<DOM::Document>(*entry)) {
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// If entry is a Document object, let focus event target be that Document object's relevant global object.
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focus_event_target = &static_cast<DOM::Document&>(*entry).window();
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}
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// 3. If entry is the last entry in new chain, and entry is an Element,
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// and the last entry in old chain is also an Element,
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// then let related focus target be the last entry in old chain.
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// Otherwise, let related focus target be null.
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JS::GCPtr<DOM::EventTarget> related_focus_target;
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if (!new_chain.is_empty()
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&& &entry == &new_chain.last()
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&& is<DOM::Element>(*entry)
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&& !old_chain.is_empty()
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&& is<DOM::Element>(*old_chain.last())) {
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related_focus_target = old_chain.last().ptr();
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}
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// 4. If focus event target is not null, fire a focus event named focus at focus event target,
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// with related focus target as the related target.
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if (focus_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
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focus_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(*focus_event);
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}
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}
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
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static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
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{
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// FIXME: Move this somewhere more spec-friendly.
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if (!subject)
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return {};
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// 1. Let output be an empty list.
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Vector<JS::Handle<DOM::Node>> output;
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// 2. Let currentObject be subject.
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auto* current_object = subject;
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// 3. While true:
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while (true) {
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// 1. Append currentObject to output.
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output.append(JS::make_handle(*current_object));
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// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
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// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
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// FIXME: Everything below needs work. The conditions are not entirely right.
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if (!is<DOM::Document>(*current_object)) {
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// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
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current_object = ¤t_object->document();
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} else if (is<DOM::Document>(*current_object)
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&& static_cast<DOM::Document&>(*current_object).browsing_context()
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&& !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
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// Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
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// then set currentObject to currentObject's browsing context's container.
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current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
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} else {
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break;
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}
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}
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// 4. Return output.
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return output;
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
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// FIXME: This should accept more types.
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static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
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{
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// FIXME: 1. If new focus target is not a focusable area, then set new focus target
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// to the result of getting the focusable area for new focus target,
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// given focus trigger if it was passed.
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// 2. If new focus target is null, then:
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if (!new_focus_target) {
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// 1. If no fallback target was specified, then return.
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if (!fallback_target)
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return;
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// 2. Otherwise, set new focus target to the fallback target.
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new_focus_target = fallback_target;
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}
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// 3. If new focus target is a browsing context container with non-null nested browsing context,
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// then set new focus target to the nested browsing context's active document.
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if (is<BrowsingContextContainer>(*new_focus_target)) {
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auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
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if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
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new_focus_target = nested_browsing_context->active_document();
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}
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// FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
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// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
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if (!new_focus_target->document().browsing_context())
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return;
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auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
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if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
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return;
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// 6. Let old chain be the current focus chain of the top-level browsing context in which
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// new focus target finds itself.
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auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
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// 7. Let new chain be the focus chain of new focus target.
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auto new_chain = focus_chain(new_focus_target);
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// 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
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run_focus_update_steps(old_chain, new_chain, new_focus_target);
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#unfocusing-steps
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static void run_unfocusing_steps(DOM::Node* old_focus_target)
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{
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// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
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// area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
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// is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
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// with the focusing steps.
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auto is_shadow_host = [](DOM::Node* node) {
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return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->shadow_root() != nullptr;
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};
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// 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
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// shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
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// context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
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// context.
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if (is_shadow_host(old_focus_target)) {
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auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root();
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if (shadow_root->delegates_focus()) {
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auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
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if (auto currently_focused_area = top_level_browsing_context.currently_focused_area()) {
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if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
|
||
old_focus_target = currently_focused_area;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// FIXME: 2. If old focus target is inert, then return.
|
||
|
||
// FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
|
||
// top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
|
||
// of them is the currently focused area of a top-level browsing context, then let old focus target be that
|
||
// currently focused area of a top-level browsing context.
|
||
|
||
// NOTE: HTMLAreaElement is currently missing the shapes property
|
||
|
||
auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
|
||
|
||
// 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
|
||
auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
|
||
|
||
// 5. If old focus target is not one of the entries in old chain, then return.
|
||
for (auto& node : old_chain) {
|
||
if (old_focus_target != node) {
|
||
return;
|
||
}
|
||
}
|
||
|
||
// 6. If old focus target is not a focusable area, then return.
|
||
if (!old_focus_target->is_focusable())
|
||
return;
|
||
|
||
// 7. Let topDocument be old chain's last entry.
|
||
auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
|
||
|
||
// 8. If topDocument's browsing context has system focus, then run the focusing steps for topDocument's viewport.
|
||
if (top_document->browsing_context()->system_visibility_state() == VisibilityState::Visible) {
|
||
// FIXME: run the focusing steps for topDocument's viewport (??)
|
||
} else {
|
||
// FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
|
||
// topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
|
||
// respectively.
|
||
|
||
// What? It already doesn't have system focus, what possible platform-specific conventions are there?
|
||
|
||
run_focus_update_steps(old_chain, {}, nullptr);
|
||
}
|
||
|
||
// FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
|
||
// element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
|
||
// object.
|
||
|
||
// What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
|
||
}
|
||
|
||
// https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
|
||
void HTMLElement::focus()
|
||
{
|
||
// 1. If the element is marked as locked for focus, then return.
|
||
if (m_locked_for_focus)
|
||
return;
|
||
|
||
// 2. Mark the element as locked for focus.
|
||
m_locked_for_focus = true;
|
||
|
||
// 3. Run the focusing steps for the element.
|
||
run_focusing_steps(this);
|
||
|
||
// FIXME: 4. If the value of the preventScroll dictionary member of options is false,
|
||
// then scroll the element into view with scroll behavior "auto",
|
||
// block flow direction position set to an implementation-defined value,
|
||
// and inline base direction position set to an implementation-defined value.
|
||
|
||
// 5. Unmark the element as locked for focus.
|
||
m_locked_for_focus = false;
|
||
}
|
||
|
||
// https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
|
||
bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
|
||
{
|
||
// 1. Let event be the result of creating an event using PointerEvent.
|
||
// 2. Initialize event's type attribute to e.
|
||
// FIXME: Actually create a PointerEvent!
|
||
auto event = UIEvents::MouseEvent::create(realm(), type);
|
||
|
||
// 3. Initialize event's bubbles and cancelable attributes to true.
|
||
event->set_bubbles(true);
|
||
event->set_cancelable(true);
|
||
|
||
// 4. Set event's composed flag.
|
||
event->set_composed(true);
|
||
|
||
// 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
|
||
if (not_trusted) {
|
||
event->set_is_trusted(false);
|
||
}
|
||
|
||
// FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
|
||
// of the key input device, if any (false for any keys that are not available).
|
||
|
||
// FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
|
||
|
||
// FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
|
||
|
||
// 9. Return the result of dispatching event at target.
|
||
return target.dispatch_event(*event);
|
||
}
|
||
|
||
// https://html.spec.whatwg.org/multipage/interaction.html#dom-click
|
||
void HTMLElement::click()
|
||
{
|
||
// FIXME: 1. If this element is a form control that is disabled, then return.
|
||
|
||
// 2. If this element's click in progress flag is set, then return.
|
||
if (m_click_in_progress)
|
||
return;
|
||
|
||
// 3. Set this element's click in progress flag.
|
||
m_click_in_progress = true;
|
||
|
||
// FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
|
||
fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
|
||
|
||
// 5. Unset this element's click in progress flag.
|
||
m_click_in_progress = false;
|
||
}
|
||
|
||
// https://html.spec.whatwg.org/multipage/interaction.html#dom-blur
|
||
void HTMLElement::blur()
|
||
{
|
||
// The blur() method, when invoked, should run the unfocusing steps for the element on which the method was called.
|
||
run_unfocusing_steps(this);
|
||
|
||
// User agents may selectively or uniformly ignore calls to this method for usability reasons.
|
||
}
|
||
|
||
}
|