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f0c5f77f99
These classes only needed Window to get at its realm. Pass a realm directly to construct HTML classes.
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLFrameSetElement.h>
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#include <LibWeb/HTML/Window.h>
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namespace Web::HTML {
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HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: HTMLElement(document, move(qualified_name))
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{
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set_prototype(&Bindings::cached_web_prototype(realm(), "HTMLFrameSetElement"));
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}
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HTMLFrameSetElement::~HTMLFrameSetElement() = default;
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void HTMLFrameSetElement::parse_attribute(FlyString const& name, String const& value)
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{
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HTMLElement::parse_attribute(name, value);
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#undef __ENUMERATE
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#define __ENUMERATE(attribute_name, event_name) \
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if (name == HTML::AttributeNames::attribute_name) { \
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element_event_handler_attribute_changed(event_name, value); \
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}
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ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
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#undef __ENUMERATE
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}
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DOM::EventTarget& HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
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{
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// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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if (DOM::is_window_reflecting_body_element_event_handler(event_name))
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return document().window();
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return *this;
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}
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DOM::EventTarget& HTMLFrameSetElement::window_event_handlers_to_event_target()
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{
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// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
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// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
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return document().window();
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}
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}
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