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433725fef2
This makes them significantly more nicer-looking, and fixes a FIXME :^)
171 lines
7.7 KiB
C++
171 lines
7.7 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "FillPathImplementation.h"
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#include <AK/Function.h>
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#include <LibGfx/AntiAliasingPainter.h>
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#include <LibGfx/Path.h>
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static float fractional_part(float x)
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{
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return x - floorf(x);
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}
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// Base algorithm from https://en.wikipedia.org/wiki/Xiaolin_Wu%27s_line_algorithm,
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// because there seems to be no other known method for drawing AA'd lines (?)
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template<Gfx::AntiAliasingPainter::AntiAliasPolicy policy>
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void Gfx::AntiAliasingPainter::draw_anti_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color)
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{
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// FIXME: Implement this :P
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VERIFY(style == Painter::LineStyle::Solid);
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auto corrected_thickness = thickness > 1 ? thickness - 1 : thickness;
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auto size = IntSize(corrected_thickness, corrected_thickness);
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auto draw_point = [&](FloatPoint const& point, Color color) {
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auto center = m_transform.map(point).to_type<int>();
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m_underlying_painter.fill_rect(Gfx::IntRect::centered_on(center, size), color);
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};
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auto color_with_alpha = [&color](float new_alpha) {
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return color.with_alpha(color.alpha() * new_alpha);
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};
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auto actual_distance = actual_to - actual_from;
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auto from = actual_from;
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auto to = actual_to;
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auto is_steep = fabsf(actual_distance.y()) > fabsf(actual_distance.x());
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if (is_steep) {
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from = { from.y(), from.x() };
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to = { to.y(), to.x() };
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}
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if (from.x() > to.x())
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swap(from, to);
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auto distance = to - from;
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auto gradient = fabsf(distance.x()) < 1e-10f ? 1.0f : distance.y() / distance.x();
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auto draw_one_end = [&](auto& point) {
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auto end_x = roundf(point.x());
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auto end_point = FloatPoint { end_x, point.y() + gradient * (end_x - point.x()) };
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auto x_gap = 1 - fractional_part(point.x() + 0.5f);
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auto current_point = FloatPoint { end_point.x(), floorf(end_point.y()) };
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if (is_steep) {
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draw_point({ current_point.y(), current_point.x() }, color_with_alpha(x_gap * (1 - fractional_part(end_point.y()))));
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draw_point({ current_point.y() + 1, current_point.x() }, color_with_alpha(x_gap * fractional_part(end_point.y())));
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} else {
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draw_point(current_point, color_with_alpha(x_gap * (1 - fractional_part(end_point.y())) * 255));
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draw_point({ current_point.x(), current_point.y() + 1 }, color_with_alpha(x_gap * fractional_part(end_point.y())));
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}
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return end_point;
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};
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auto first_end_point = draw_one_end(from);
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auto last_end_point = draw_one_end(to);
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auto next_intersection = first_end_point.y() + gradient;
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auto delta_x = 0.7f; // Should be max(fabsf(sin_x), fabsf(cos_x)) with fewer samples needed if the line is axis-aligned.
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// but there's no point in doing expensive calculations when the delta range is so small (0.7-1.0)
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// so instead, just pick the smallest delta.
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auto delta_y = gradient * delta_x;
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auto x = first_end_point.x();
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while (x < last_end_point.x()) {
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if (is_steep) {
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if constexpr (policy == AntiAliasPolicy::OnlyEnds) {
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draw_point({ floorf(next_intersection), x }, color);
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} else {
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draw_point({ floorf(next_intersection), x }, color_with_alpha(1 - fractional_part(next_intersection)));
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}
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draw_point({ floorf(next_intersection) + 1, x }, color_with_alpha(fractional_part(next_intersection)));
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} else {
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if constexpr (policy == AntiAliasPolicy::OnlyEnds) {
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draw_point({ x, floorf(next_intersection) }, color);
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} else {
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draw_point({ x, floorf(next_intersection) }, color_with_alpha(1 - fractional_part(next_intersection)));
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}
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draw_point({ x, floorf(next_intersection) + 1 }, color_with_alpha(fractional_part(next_intersection)));
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}
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next_intersection += delta_y;
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x += delta_x;
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}
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}
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void Gfx::AntiAliasingPainter::draw_aliased_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color alternate_color)
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{
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draw_anti_aliased_line<AntiAliasPolicy::OnlyEnds>(actual_from, actual_to, color, thickness, style, alternate_color);
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}
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void Gfx::AntiAliasingPainter::draw_line(FloatPoint const& actual_from, FloatPoint const& actual_to, Color color, float thickness, Gfx::Painter::LineStyle style, Color alternate_color)
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{
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draw_anti_aliased_line<AntiAliasPolicy::Full>(actual_from, actual_to, color, thickness, style, alternate_color);
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}
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void Gfx::AntiAliasingPainter::fill_path(Path& path, Color color, Painter::WindingRule rule)
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{
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Detail::fill_path<Detail::FillPathMode::AllowFloatingPoints>(*this, path, color, rule);
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}
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void Gfx::AntiAliasingPainter::stroke_path(Path const& path, Color color, float thickness)
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{
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FloatPoint cursor;
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for (auto& segment : path.segments()) {
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switch (segment.type()) {
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case Segment::Type::Invalid:
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VERIFY_NOT_REACHED();
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case Segment::Type::MoveTo:
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cursor = segment.point();
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break;
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case Segment::Type::LineTo:
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draw_line(cursor, segment.point(), color, thickness);
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cursor = segment.point();
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break;
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case Segment::Type::QuadraticBezierCurveTo: {
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auto& through = static_cast<QuadraticBezierCurveSegment const&>(segment).through();
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draw_quadratic_bezier_curve(through, cursor, segment.point(), color, thickness);
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cursor = segment.point();
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break;
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}
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case Segment::Type::CubicBezierCurveTo: {
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auto& curve = static_cast<CubicBezierCurveSegment const&>(segment);
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auto& through_0 = curve.through_0();
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auto& through_1 = curve.through_1();
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draw_cubic_bezier_curve(through_0, through_1, cursor, segment.point(), color, thickness);
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cursor = segment.point();
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break;
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}
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case Segment::Type::EllipticalArcTo:
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auto& arc = static_cast<EllipticalArcSegment const&>(segment);
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draw_elliptical_arc(cursor, segment.point(), arc.center(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);
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cursor = segment.point();
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break;
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}
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}
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}
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void Gfx::AntiAliasingPainter::draw_elliptical_arc(FloatPoint const& p1, FloatPoint const& p2, FloatPoint const& center, FloatPoint const& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, float thickness, Painter::LineStyle style)
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{
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Gfx::Painter::for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
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draw_line(fp1, fp2, color, thickness, style);
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});
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}
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void Gfx::AntiAliasingPainter::draw_quadratic_bezier_curve(FloatPoint const& control_point, FloatPoint const& p1, FloatPoint const& p2, Color color, float thickness, Painter::LineStyle style)
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{
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Gfx::Painter::for_each_line_segment_on_bezier_curve(control_point, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
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draw_line(fp1, fp2, color, thickness, style);
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});
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}
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void Gfx::AntiAliasingPainter::draw_cubic_bezier_curve(const FloatPoint& control_point_0, const FloatPoint& control_point_1, const FloatPoint& p1, const FloatPoint& p2, Color color, float thickness, Painter::LineStyle style)
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{
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Gfx::Painter::for_each_line_segment_on_cubic_bezier_curve(control_point_0, control_point_1, p1, p2, [&](FloatPoint const& fp1, FloatPoint const& fp2) {
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draw_line(fp1, fp2, color, thickness, style);
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});
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}
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