mirror of
https://github.com/ReMinecraftPE/mcpe.git
synced 2025-01-22 17:23:32 -05:00
SDL Multitouch!
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parent
4ff68d1f87
commit
4830a6fcab
4 changed files with 149 additions and 70 deletions
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@ -16,17 +16,17 @@
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void AppPlatform_sdlbase::_init(std::string storageDir, SDL_Window *window)
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{
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_storageDir = storageDir;
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_window = window;
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_iconTexture = nullptr;
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_icon = nullptr;
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m_bShiftPressed[0] = false;
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m_bShiftPressed[1] = false;
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_storageDir = storageDir;
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_window = window;
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_iconTexture = nullptr;
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_icon = nullptr;
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m_bShiftPressed[0] = false;
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m_bShiftPressed[1] = false;
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ensureDirectoryExists(_storageDir.c_str());
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ensureDirectoryExists(_storageDir.c_str());
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m_pLogger = new Logger;
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m_pSoundSystem = nullptr;
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}
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@ -52,11 +52,11 @@ void AppPlatform_sdlbase::setIcon(const Texture& icon)
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SAFE_DELETE(_iconTexture);
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if (_icon) SDL_FreeSurface(_icon);
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_iconTexture = new Texture(icon);
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_icon = getSurfaceForTexture(_iconTexture);
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if (_icon)
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SDL_SetWindowIcon(_window, _icon);
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_iconTexture = new Texture(icon);
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_icon = getSurfaceForTexture(_iconTexture);
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if (_icon)
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SDL_SetWindowIcon(_window, _icon);
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}
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AppPlatform_sdlbase::~AppPlatform_sdlbase()
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@ -65,29 +65,29 @@ AppPlatform_sdlbase::~AppPlatform_sdlbase()
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SAFE_DELETE(_iconTexture);
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SAFE_DELETE(m_pSoundSystem);
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// DELETE THIS LAST
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SAFE_DELETE(m_pLogger);
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}
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SDL_Surface* AppPlatform_sdlbase::getSurfaceForTexture(const Texture* const texture)
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{
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if (!texture) return nullptr;
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void * const pixels = texture->m_pixels;
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const int width = texture->m_width;
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const int height = texture->m_height;
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const int depth = 32; // Color depth (32-bit by default)
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SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
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pixels, width, height, depth,
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width * 4, // Pitch
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0x000000FF, 0x0000FF00, 0x00FF0000,
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0xFF000000
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);
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if (!surface)
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LOG_E("Failed loading SDL_Surface from Texture: %s", SDL_GetError());
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return surface;
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if (!texture) return nullptr;
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void * const pixels = texture->m_pixels;
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const int width = texture->m_width;
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const int height = texture->m_height;
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const int depth = 32; // Color depth (32-bit by default)
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SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(
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pixels, width, height, depth,
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width * 4, // Pitch
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0x000000FF, 0x0000FF00, 0x00FF0000,
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0xFF000000
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);
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if (!surface)
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LOG_E("Failed loading SDL_Surface from Texture: %s", SDL_GetError());
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return surface;
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}
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int AppPlatform_sdlbase::checkLicense()
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@ -98,7 +98,7 @@ int AppPlatform_sdlbase::checkLicense()
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const char* const AppPlatform_sdlbase::getWindowTitle() const
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{
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return SDL_GetWindowTitle(_window);
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return SDL_GetWindowTitle(_window);
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}
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int AppPlatform_sdlbase::getScreenWidth() const
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@ -185,11 +185,15 @@ bool AppPlatform_sdlbase::GetMouseButtonState(SDL_Event event)
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{
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short wheelDelta = event.wheel.y;
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if (wheelDelta > 0)
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{
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// "A positive value indicates that the wheel was rotated forward, away from the user."
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result = false;
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}
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else
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{
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// "A negative value indicates that the wheel was rotated backward, toward the user."
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result = true;
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}
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break;
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}
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default:
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@ -12,12 +12,12 @@
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class AppPlatform_sdlbase : public AppPlatform
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{
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public:
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void _init(std::string storageDir, SDL_Window *window);
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AppPlatform_sdlbase(std::string storageDir, SDL_Window *window)
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{
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_init(storageDir, window);
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}
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~AppPlatform_sdlbase();
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void _init(std::string storageDir, SDL_Window *window);
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AppPlatform_sdlbase(std::string storageDir, SDL_Window *window)
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{
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_init(storageDir, window);
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}
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~AppPlatform_sdlbase();
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void initSoundSystem() override;
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@ -44,23 +44,23 @@ public:
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static Keyboard::KeyState GetKeyState(SDL_Event event);
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private:
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SDL_Window *_window;
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const Texture *_iconTexture;
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SDL_Surface *_icon;
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const Texture *_iconTexture;
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SDL_Surface *_icon;
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bool m_bShiftPressed[2];
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int xrel;
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int yrel;
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Logger* m_pLogger;
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SoundSystem* m_pSoundSystem;
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static SDL_Surface* getSurfaceForTexture(const Texture* const texture);
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static SDL_Surface* getSurfaceForTexture(const Texture* const texture);
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protected:
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std::string _storageDir;
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std::string _storageDir;
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virtual void ensureDirectoryExists(const char* path) { }
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void setIcon(const Texture& icon); // note: this takes ownership of the texture, so no memory leaks!
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};
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@ -14,6 +14,7 @@ typedef AppPlatform_sdl UsedAppPlatform;
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#endif
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#include "client/app/NinecraftApp.hpp"
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#include "client/player/input/Multitouch.hpp"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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@ -54,6 +55,60 @@ static int TranslateSDLKeyCodeToVirtual(int sdlCode)
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return SDLVK_UNKNOWN;
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}
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// Touch
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#define TOUCH_IDS_SIZE (MAX_TOUCHES - 1) // ID 0 Is Reserved For The Mouse
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struct touch_id_data {
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bool active = false;
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int id;
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};
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static touch_id_data touch_ids[TOUCH_IDS_SIZE];
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static char get_touch_id(int device, int finger) {
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int real_id = (device * 100) + finger;
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for (int i = 0; i < TOUCH_IDS_SIZE; i++) {
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touch_id_data &data = touch_ids[i];
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if (data.active && data.id == real_id) {
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return i + 1;
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}
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}
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// Not Found
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for (int i = 0; i < TOUCH_IDS_SIZE; i++) {
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// Find First Inactive ID, And Activate It
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touch_id_data &data = touch_ids[i];
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if (!data.active) {
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data.active = true;
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data.id = real_id;
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return i + 1;
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}
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}
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// Fail
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return 0;
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}
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static void drop_touch_id(int id) {
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touch_ids[id - 1].active = false;
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}
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static void handle_touch(int x, int y, int type, char id) {
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if (id == 0) {
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return;
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}
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switch (type) {
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case SDL_FINGERDOWN:
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case SDL_FINGERUP: {
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bool data = type == SDL_FINGERUP ? 0 : 1;
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Mouse::feed(BUTTON_LEFT, data, x, y);
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Multitouch::feed(BUTTON_LEFT, data, x, y, id);
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if (type == SDL_FINGERUP) {
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drop_touch_id(id);
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}
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break;
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}
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case SDL_FINGERMOTION: {
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Mouse::feed(BUTTON_NONE, 0, x, y);
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Multitouch::feed(BUTTON_NONE, 0, x, y, id);
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break;
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}
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}
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}
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// Resize From JS
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#ifdef __EMSCRIPTEN__
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extern "C" void resize_from_js(int new_width, int new_height)
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@ -98,22 +153,42 @@ static void handle_events()
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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const float scale = g_fPointToPixelScale;
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Mouse::feed(AppPlatform_sdlbase::GetMouseButtonType(event), AppPlatform_sdlbase::GetMouseButtonState(event), event.button.x * scale, event.button.y * scale);
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if (event.button.which != SDL_TOUCH_MOUSEID) {
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const float scale = g_fPointToPixelScale;
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MouseButtonType type = AppPlatform_sdlbase::GetMouseButtonType(event);
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bool state = AppPlatform_sdlbase::GetMouseButtonState(event);
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float x = event.button.x * scale;
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float y = event.button.y * scale;
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Mouse::feed(type, state, x, y);
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Multitouch::feed(type, state, x, y, 0);
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}
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break;
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}
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case SDL_MOUSEMOTION:
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{
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float scale = g_fPointToPixelScale;
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float x = event.motion.x * scale;
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float y = event.motion.y * scale;
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Mouse::feed(BUTTON_NONE, false, x, y);
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g_pAppPlatform->setMouseDiff(event.motion.xrel * scale, event.motion.yrel * scale);
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if (event.button.which != SDL_TOUCH_MOUSEID) {
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float scale = g_fPointToPixelScale;
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float x = event.motion.x * scale;
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float y = event.motion.y * scale;
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Multitouch::feed(BUTTON_NONE, 0, x, y, 0);
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Mouse::feed(BUTTON_NONE, false, x, y);
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g_pAppPlatform->setMouseDiff(event.motion.xrel * scale, event.motion.yrel * scale);
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}
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break;
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}
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case SDL_MOUSEWHEEL:
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{
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Mouse::feed(BUTTON_SCROLLWHEEL, AppPlatform_sdlbase::GetMouseButtonState(event), Mouse::getX(), Mouse::getY());
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if (event.button.which != SDL_TOUCH_MOUSEID) {
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Mouse::feed(BUTTON_SCROLLWHEEL, AppPlatform_sdlbase::GetMouseButtonState(event), Mouse::getX(), Mouse::getY());
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}
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break;
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}
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case SDL_FINGERDOWN:
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case SDL_FINGERUP:
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case SDL_FINGERMOTION: {
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float x = event.tfinger.x * Minecraft::width;
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float y = event.tfinger.y * Minecraft::height;
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handle_touch(x, y, event.type, get_touch_id(event.tfinger.touchId, event.tfinger.fingerId));
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break;
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}
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case SDL_TEXTINPUT:
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@ -90,22 +90,22 @@ add_library(reminecraftpe-core STATIC
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client/player/input/MouseTurnInput.cpp
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client/player/input/KeyboardInput.cpp
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client/player/input/ITurnInput.cpp
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client/player/input/IBuildInput.cpp
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client/player/input/IncludeExcludeArea.cpp
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client/player/input/MouseHandler.cpp
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client/player/input/PolygonArea.cpp
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client/player/input/RectangleArea.cpp
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client/player/input/MouseDevice.cpp
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client/player/input/Multitouch.cpp
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client/player/input/CustomInputHolder.cpp
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client/player/input/IInputHolder.cpp
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client/player/input/IMoveInput.cpp
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client/player/input/ITouchScreenModel.cpp
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client/player/input/TouchAreaModel.cpp
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client/player/input/TouchInputHolder.cpp
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client/player/input/TouchscreenInput_TestFps.cpp
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client/player/input/UnifiedTurnBuild.cpp
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client/network/ClientSideNetworkHandler.cpp
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client/player/input/IBuildInput.cpp
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client/player/input/IncludeExcludeArea.cpp
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client/player/input/MouseHandler.cpp
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client/player/input/PolygonArea.cpp
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client/player/input/RectangleArea.cpp
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client/player/input/MouseDevice.cpp
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client/player/input/Multitouch.cpp
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client/player/input/CustomInputHolder.cpp
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client/player/input/IInputHolder.cpp
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client/player/input/IMoveInput.cpp
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client/player/input/ITouchScreenModel.cpp
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client/player/input/TouchAreaModel.cpp
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client/player/input/TouchInputHolder.cpp
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client/player/input/TouchscreenInput_TestFps.cpp
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client/player/input/UnifiedTurnBuild.cpp
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network/packets/UpdateBlockPacket.cpp
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network/packets/RequestChunkPacket.cpp
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network/packets/PlayerEquipmentPacket.cpp
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