mirror of
https://github.com/ReMinecraftPE/mcpe.git
synced 2025-01-23 09:44:34 -05:00
* Rename Options.hpp -> GameMods.hpp, to fix some errors
This commit is contained in:
parent
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commit
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4 changed files with 48 additions and 48 deletions
41
GameMods.hpp
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41
GameMods.hpp
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#pragma once
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// Here is a list of options that you can enable when building the project:
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// ORIGINAL_CODE - Unpatches all bugs and allows building for Xperia Play only. (TODO)
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// #define ORIGINAL_CODE
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#ifdef ORIGINAL_CODE
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#define DEMO
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#else
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// Enhancements
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#define ENH_ENTITY_SHADING // Allows shading of entities
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#define ENH_SHADE_HELD_TILES // Allows shading of the item in hand
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#define ENH_FIX_INVIS_STAIRS // Fixes a bug wherein a 16x16x16 chunk in the world that contains only stairs is invisible
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#define ENH_ALLOW_AO // Allows using the F4 key to toggle ambient occlusion (buggy)
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#define ENH_TRANSPARENT_HOTBAR // Allows the hotbar to be transparent. Due to a bug in the code, it is not.
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#define ENH_INSTA_BREAK // Allows instant breaking of blocks. @TODO: Fix the mode without this
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#define ENH_CAMERA_NO_PARTICLES // Hide particles from the view of a camera, such as smoke, that would otherwise render the resulting image useless.
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#define ENH_USE_JAVA_LIGHT_RAMP // Use Java Beta 1.3 light ramp instead of flawed PE one
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#define ENH_RUN_DAY_NIGHT_CYCLE // Allow the day/night cycle to run.
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#define ENH_ENABLE_9TH_SLOT // Enable the 9th hotbar slot, instead of it being a "..." placeholder
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#define ENH_USE_OWN_AO // Use own ambient occlusion engine - looks pretty much the same except it fixes the corners
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#define ENH_ADD_OPTIONS_PAUSE // Add an 'options' button in the pause menu
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#define ENH_EXTRA_ITEMS_IN_INV // Add extra items in a new 5th row in the inventory.
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#define ENH_HIGHLIGHT_BY_HOVER // Highlight buttons by hovering them instead of the usual way.
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#define ENH_ALLOW_SAND_GRAVITY // Allow sand to fall.
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#define ENH_USE_GUI_SCALE_2 // Use a 2x GUI scale instead of 3x. Looks better on PC
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// Mods
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//#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation
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//#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480
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//#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic)
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// Tests
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//#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected.
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// Toggle Demo Mode
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#define DEMO
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#endif
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41
Options.hpp
41
Options.hpp
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#pragma once
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// Here is a list of options that you can enable when building the project:
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// ORIGINAL_CODE - Unpatches all bugs and allows building for Xperia Play only. (TODO)
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// #define ORIGINAL_CODE
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#ifdef ORIGINAL_CODE
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#define DEMO
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#else
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// Enhancements
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//#define ENH_ENTITY_SHADING // Allows shading of entities
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//#define ENH_SHADE_HELD_TILES // Allows shading of the item in hand
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//#define ENH_FIX_INVIS_STAIRS // Fixes a bug wherein a 16x16x16 chunk in the world that contains only stairs is invisible
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//#define ENH_ALLOW_AO // Allows using the F4 key to toggle ambient occlusion (buggy)
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//#define ENH_TRANSPARENT_HOTBAR // Allows the hotbar to be transparent. Due to a bug in the code, it is not.
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//#define ENH_INSTA_BREAK // Allows instant breaking of blocks. @TODO: Fix the mode without this
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//#define ENH_CAMERA_NO_PARTICLES // Hide particles from the view of a camera, such as smoke, that would otherwise render the resulting image useless.
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//#define ENH_USE_JAVA_LIGHT_RAMP // Use Java Beta 1.3 light ramp instead of flawed PE one
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//#define ENH_RUN_DAY_NIGHT_CYCLE // Allow the day/night cycle to run.
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//#define ENH_ENABLE_9TH_SLOT // Enable the 9th hotbar slot, instead of it being a "..." placeholder
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//#define ENH_USE_OWN_AO // Use own ambient occlusion engine - looks pretty much the same except it fixes the corners
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//#define ENH_ADD_OPTIONS_PAUSE // Add an 'options' button in the pause menu
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//#define ENH_EXTRA_ITEMS_IN_INV // Add extra items in a new 5th row in the inventory.
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//#define ENH_HIGHLIGHT_BY_HOVER // Highlight buttons by hovering them instead of the usual way.
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//#define ENH_ALLOW_SAND_GRAVITY // Allow sand to fall.
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//#define ENH_USE_GUI_SCALE_2 // Use a 2x GUI scale instead of 3x. Looks better on PC
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// Mods
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//#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation
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//#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480
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//#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic)
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// Tests
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//#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected.
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// Toggle Demo Mode
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#define DEMO
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#endif
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@ -25,7 +25,7 @@
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#include "compat/AKeyCodes.hpp"
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#include "compat/AKeyCodes.hpp"
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// options:
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// options:
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#include "../Options.hpp"
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#include "GameMods.hpp"
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// don't know where to declare these:
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// don't know where to declare these:
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@ -702,32 +702,32 @@
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</ImportGroup>
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|Win32'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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<IntDir>obj\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugAsan|x64'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<IncludePath>$(ProjectDir)/..;$(ProjectDir)/../thirdparty;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../platforms/windows;$(ProjectDir)/../thirdparty/raknet;$(ProjectDir);$(ProjectDir)/..;$(ProjectDir)/../source;$(ProjectDir)/../source/Network;$(ProjectDir)/../source/Sound;$(ProjectDir)/../source/GameMode;$(ProjectDir)/../source/App;$(ProjectDir)/../source/Base;$(ProjectDir)/../source/GUI;$(ProjectDir)/../source/GUI/Screen;$(ProjectDir)/../source/Renderer;$(ProjectDir)/../source/UserInput;$(ProjectDir)/../source/World;$(ProjectDir)/../source/World/Generator;$(ProjectDir)/../source/World/Item;$(ProjectDir)/../source/World/Tile;$(ProjectDir)/../source/World/Renderer;$(ProjectDir)/../source/World/Entity;$(ProjectDir)/../source/World/Entity/Models;$(ProjectDir)/../source/World/Particle;$(ProjectDir)/../source/World/Storage;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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</PropertyGroup>
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</PropertyGroup>
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