* Rename Options.hpp -> GameMods.hpp, to fix some errors

This commit is contained in:
iProgramInCpp 2023-07-31 10:11:32 +03:00
parent a68f2d7245
commit 5e739f3d5b
4 changed files with 48 additions and 48 deletions

41
GameMods.hpp Normal file
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@ -0,0 +1,41 @@
#pragma once
// Here is a list of options that you can enable when building the project:
// ORIGINAL_CODE - Unpatches all bugs and allows building for Xperia Play only. (TODO)
// #define ORIGINAL_CODE
#ifdef ORIGINAL_CODE
#define DEMO
#else
// Enhancements
#define ENH_ENTITY_SHADING // Allows shading of entities
#define ENH_SHADE_HELD_TILES // Allows shading of the item in hand
#define ENH_FIX_INVIS_STAIRS // Fixes a bug wherein a 16x16x16 chunk in the world that contains only stairs is invisible
#define ENH_ALLOW_AO // Allows using the F4 key to toggle ambient occlusion (buggy)
#define ENH_TRANSPARENT_HOTBAR // Allows the hotbar to be transparent. Due to a bug in the code, it is not.
#define ENH_INSTA_BREAK // Allows instant breaking of blocks. @TODO: Fix the mode without this
#define ENH_CAMERA_NO_PARTICLES // Hide particles from the view of a camera, such as smoke, that would otherwise render the resulting image useless.
#define ENH_USE_JAVA_LIGHT_RAMP // Use Java Beta 1.3 light ramp instead of flawed PE one
#define ENH_RUN_DAY_NIGHT_CYCLE // Allow the day/night cycle to run.
#define ENH_ENABLE_9TH_SLOT // Enable the 9th hotbar slot, instead of it being a "..." placeholder
#define ENH_USE_OWN_AO // Use own ambient occlusion engine - looks pretty much the same except it fixes the corners
#define ENH_ADD_OPTIONS_PAUSE // Add an 'options' button in the pause menu
#define ENH_EXTRA_ITEMS_IN_INV // Add extra items in a new 5th row in the inventory.
#define ENH_HIGHLIGHT_BY_HOVER // Highlight buttons by hovering them instead of the usual way.
#define ENH_ALLOW_SAND_GRAVITY // Allow sand to fall.
#define ENH_USE_GUI_SCALE_2 // Use a 2x GUI scale instead of 3x. Looks better on PC
// Mods
//#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation
//#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480
//#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic)
// Tests
//#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected.
// Toggle Demo Mode
#define DEMO
#endif

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@ -1,41 +0,0 @@
#pragma once
// Here is a list of options that you can enable when building the project:
// ORIGINAL_CODE - Unpatches all bugs and allows building for Xperia Play only. (TODO)
// #define ORIGINAL_CODE
#ifdef ORIGINAL_CODE
#define DEMO
#else
// Enhancements
//#define ENH_ENTITY_SHADING // Allows shading of entities
//#define ENH_SHADE_HELD_TILES // Allows shading of the item in hand
//#define ENH_FIX_INVIS_STAIRS // Fixes a bug wherein a 16x16x16 chunk in the world that contains only stairs is invisible
//#define ENH_ALLOW_AO // Allows using the F4 key to toggle ambient occlusion (buggy)
//#define ENH_TRANSPARENT_HOTBAR // Allows the hotbar to be transparent. Due to a bug in the code, it is not.
//#define ENH_INSTA_BREAK // Allows instant breaking of blocks. @TODO: Fix the mode without this
//#define ENH_CAMERA_NO_PARTICLES // Hide particles from the view of a camera, such as smoke, that would otherwise render the resulting image useless.
//#define ENH_USE_JAVA_LIGHT_RAMP // Use Java Beta 1.3 light ramp instead of flawed PE one
//#define ENH_RUN_DAY_NIGHT_CYCLE // Allow the day/night cycle to run.
//#define ENH_ENABLE_9TH_SLOT // Enable the 9th hotbar slot, instead of it being a "..." placeholder
//#define ENH_USE_OWN_AO // Use own ambient occlusion engine - looks pretty much the same except it fixes the corners
//#define ENH_ADD_OPTIONS_PAUSE // Add an 'options' button in the pause menu
//#define ENH_EXTRA_ITEMS_IN_INV // Add extra items in a new 5th row in the inventory.
//#define ENH_HIGHLIGHT_BY_HOVER // Highlight buttons by hovering them instead of the usual way.
//#define ENH_ALLOW_SAND_GRAVITY // Allow sand to fall.
//#define ENH_USE_GUI_SCALE_2 // Use a 2x GUI scale instead of 3x. Looks better on PC
// Mods
//#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation
//#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480
//#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic)
// Tests
//#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected.
// Toggle Demo Mode
#define DEMO
#endif

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@ -25,7 +25,7 @@
#include "compat/AKeyCodes.hpp" #include "compat/AKeyCodes.hpp"
// options: // options:
#include "../Options.hpp" #include "GameMods.hpp"
// don't know where to declare these: // don't know where to declare these:

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@ -702,32 +702,32 @@
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