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* Update the readme to reflect this project's goals.
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README.md
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README.md
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# ReMinecraftPE
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This project aims to create a custom Minecraft experience based on Minecraft: Pocket Edition as of 2011. It's based on the mcpe01_canada.apk build of the game.
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Its goals are similar to [Minecraft Pi](https://minecraft.net/edition/pi) and [ClassiCube](https://github.com/UnknownShadow200/ClassiCube).
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* Note: The original mcpe01_canada.apk does not work on newer Android devices. A port of this likely will.
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Its goals are:
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* To add Quality-of-Life features to Minecraft: Pocket Edition, such as a brighter color gamut, an in-game options menu, etc.
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* To add features that were in Minecraft Alpha and the early Betas in 2011. (before and during Minecraft PE's development - this excludes hunger, for example, as it was added in Beta 1.8)
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* To keep the source code layout similar to the original Minecraft PE (reconstructed from clues hidden within certain versions of the game, such as the 0.1.0 touch prototype/debug build)
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Note: The original mcpe01_canada.apk does not work on newer Android devices. A port of this likely will.
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### Planned ports:
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* Raspberry Pi / Linux
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## DISCLAIMER
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This project **requires** you to have a copy of the `mcpe01_canada.apk` (sha256: ``), before you can build.
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This project **requires** you to have a copy of the `mcpe01_canada.apk` (sha256: `74b1d3b51a174c4dcaaa58d2bbdf7a4f4c9cfe5f2aeec4844427c2b8f1124343`), before you can build.
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## Setup
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This is simple enough - just open the project and compile.
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After building, place the `assets` folder you have prepared in the working directory of the output executable.
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(if running from VS, it's in `windows_vs/`, otherwise, in `windows_vs/bin/[x64/][Debug/Release]/`.
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(if running from VS, it's in `game/`, otherwise, where your executable is)
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### Windows (VS 2010)
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