iProgramInCpp
06e26862c8
* Re-enable Creative Mode. Survival Mode will remain an experiment for now.
2023-08-04 11:44:45 +03:00
iProgramInCpp
7e4ee66042
* Clear a slot if amount is zero.
2023-08-04 11:35:03 +03:00
iProgramInCpp
1386b3d658
* Improve survival mode stuff.
2023-08-04 11:18:28 +03:00
iProgramInCpp
1921552b18
* Rename SurvivalMode to CreativeMode
2023-08-04 09:58:52 +03:00
iProgramInCpp
aa027ec549
* Improve the inventory. Prepare for survival mode inventory.
2023-08-04 09:54:39 +03:00
iProgramInCpp
7c83a4d6aa
* Add bookshelves and mossy stone.
2023-08-03 23:18:17 +03:00
iProgramInCpp
139062625c
* Add sponges.
2023-08-03 23:02:15 +03:00
iProgramInCpp
352626224a
* Add Saplings
...
* Add headers to CreateWorldScreen and SavingWorldScreen
2023-08-03 22:41:02 +03:00
iProgramInCpp
ee38fe137e
* CreateWorldScreen: Change the layout of the back and create buttons.
...
* Fix some errors again
2023-08-03 22:11:43 +03:00
iProgramInCpp
cd36908905
* Fix the same errors as in the decomp repo.
2023-08-03 22:04:48 +03:00
iProgramInCpp
dca2f0b480
* Fix bad name given to the Iron Door.
2023-08-03 21:15:19 +03:00
iProgramInCpp
456981c680
* Add ItemSpriteRenderer
2023-08-03 12:44:43 +03:00
iProgramInCpp
2414399246
* Fix a stupid bug in the CreateWorldScreen
2023-08-03 11:18:08 +03:00
iProgramInCpp
106dbb0656
* Make the model update the sneaking variable properly.
2023-08-02 22:51:51 +03:00
iProgramInCpp
a62ade1d99
* Enable sneaking.
...
* Fix #19 .
2023-08-02 22:45:40 +03:00
iProgramInCpp
4c81c728f6
* Add the CreateWorldScreen.
2023-08-02 22:36:23 +03:00
iProgramInCpp
e5f942c194
* SavingWorldScreen: Only save what's necessary
2023-08-02 21:55:46 +03:00
iProgramInCpp
a2df1b3095
* Add more items for testing.
2023-08-02 21:47:18 +03:00
iProgramInCpp
8047ce7e03
* Fix a memory leak + some weirdness.
2023-08-02 14:35:26 +03:00
iProgramInCpp
ec73b28e92
Merge branch 'master' into master
2023-08-02 14:05:02 +03:00
iProgramInCpp
d363d8d298
* Add improved saving.
2023-08-02 13:53:35 +03:00
iProgramInCpp
6683422467
* Force save when leaving. Kind of sucks. I'll work on it :)
2023-08-02 13:18:14 +03:00
iProgramInCpp
450cb190b6
* Finish level saving.
2023-08-02 13:15:25 +03:00
iProgramInCpp
16e2b79165
* Finish ExternalFileLevelStorage.
2023-08-02 09:58:26 +03:00
iProgramInCpp
865d688212
* Start work on ExternalFileLevelStorage
2023-08-02 09:07:20 +03:00
f
9bfec799e2
Improve and fix crash in SoundSystemWindows
...
Add 3D Sound Listener, Fix crash when DirectSound fails to initialize. Add second argument to setListenerAngle. Implement setListenerAngle and setListenerPos in Minecraft.cpp (Is this a good place to put it?)
2023-08-01 22:02:24 +02:00
iProgramInCpp
858315ce54
* Add RegionFile class.
2023-08-01 16:15:13 +03:00
iProgramInCpp
d8cdbe4913
* Remove some useless LogMsgs
2023-08-01 13:21:10 +03:00
iProgramInCpp
653a6a62e2
Merge pull request #14 from Kleadron/enh_3d_inventory_tiles
...
Add ENH_3D_INVENTORY_TILES
2023-08-01 12:06:11 +03:00
iProgramInCpp
7fd8c67f13
* Fix some more bugs.
2023-08-01 12:05:24 +03:00
Kleadron
6feff32c51
Add ENH_3D_INVENTORY_TILES
...
Replaces the functionality of gui_blocks.png by actually 3D rendering inventory item tiles.
2023-08-01 02:01:55 -07:00
Kleadron
c99b23f579
Rotate ENH_SHADE_HELD_TILES shading
2023-08-01 02:01:55 -07:00
iProgramInCpp
328ef4fff5
* Allow smooth shading on translucent blocks.
2023-08-01 11:57:35 +03:00
iProgramInCpp
af11c5281c
* Improve mouse grabbing.
...
This fixes a bug where the mouse would be restricted to the window after the level is loaded even if the window isn't focused.
2023-08-01 11:08:56 +03:00
iProgramInCpp
67d1fc4f44
what
2023-08-01 10:41:16 +03:00
iProgramInCpp
35773b5ba6
* Fix Util::stringTrim. Not sure if accurate
2023-08-01 10:40:41 +03:00
iProgramInCpp
adf3dfa54e
* Fix bad check in Entity::moveRelative
2023-08-01 09:43:50 +03:00
iProgramInCpp
f6b1856ea9
* Improve timer accuracy, thanks to @Kleadron on GitHub
2023-07-31 22:42:16 +03:00
iProgramInCpp
65406ef97e
Fix sky rendering.
2023-07-31 22:25:58 +03:00
iProgramInCpp
e7c33ca04f
Merge pull request #8 from 2008Choco/tickMouse-original-code
...
Surround tickMouse() call in ORIGINAL_CODE preprocessor check
2023-07-31 21:17:22 +03:00
iProgramInCpp
b652de50da
Merge branch 'master' into fix-options-file
2023-07-31 21:16:22 +03:00
iProgramInCpp
40961e8d8d
* Improve mouse turning once again.
2023-07-31 21:15:42 +03:00
iProgramInCpp
24a693026f
* Make the options not reload
2023-07-31 21:09:12 +03:00
iProgramInCpp
5884302836
* Change long
to TLong
.
...
This allows a potential linux port to become reality much easier.
2023-07-31 21:08:31 +03:00
Parker Hawke
80edda6400
Fix options.txt overriding in-game changed settings at runtime
2023-07-31 13:42:08 -04:00
Parker Hawke
25c0ad6067
Surround tickMouse() call in ORIGINAL_CODE preprocessor check
2023-07-31 12:40:08 -04:00
iProgramInCpp
47f9b45ac4
* Add support for an options file on Windows.
2023-07-31 18:28:10 +03:00
Parker Hawke
444bc4ae2e
Add enhancement to support scroll wheel for inventory
2023-07-31 10:20:16 -04:00
iProgramInCpp
cb085a8956
* Add Player::drop
2023-07-31 17:13:10 +03:00
iProgramInCpp
297f7f3cf4
* Adjust the mouse sensitivity, think this feels better
2023-07-31 16:29:19 +03:00