mcpe/source/NinecraftApp.cpp
2023-08-05 23:03:13 +03:00

137 lines
2.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "NinecraftApp.hpp"
#include "world/item/Item.hpp"
#include "client/gui/screens/StartMenuScreen.hpp"
#ifdef DEMO
#include "world/level/storage/MemoryLevelStorageSource.hpp"
#else
#include "world/level/storage/ExternalFileLevelStorageSource.hpp"
#endif
bool NinecraftApp::_hasInitedStatics;
bool NinecraftApp::handleBack(bool b)
{
if (m_bPreparingLevel)
return true;
if (!m_pLevel)
{
if (!m_pScreen)
return false;
return m_pScreen->handleBackEvent(b);
}
if (b)
return 1;
if (!m_pScreen) return false;
if (m_pScreen->handleBackEvent(b))
return true;
setScreen(nullptr);
return true;
}
void NinecraftApp::initGLStates()
{
GL_TEXTURE_2D;
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.1f);
glCullFace(GL_NONE);
glEnable(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
}
void NinecraftApp::init()
{
Mth::initMth();
if (!_hasInitedStatics)
{
_hasInitedStatics = true;
Material::initMaterials();
Tile::initTiles();
Item::initItems();
Biome::initBiomes();
}
initGLStates();
Tesselator::instance.init();
Minecraft::init();
#ifdef DEMO
m_pLevelStorageSource = new MemoryLevelStorageSource;
#else
m_pLevelStorageSource = new ExternalFileLevelStorageSource(m_externalStorageDir);
#endif
field_D9C = 0;
setScreen(new StartMenuScreen);
}
void NinecraftApp::onGraphicsReset()
{
initGLStates();
Tesselator::instance.init();
Minecraft::onGraphicsReset();
}
void NinecraftApp::teardown()
{
}
void NinecraftApp::update()
{
++m_fps;
Minecraft::update();
#ifdef ORIGINAL_CODE
eglSwapBuffers(field_8, field_10);
#endif
Mouse::_xOld = Mouse::_x;
Mouse::_yOld = Mouse::_y;
updateStats();
}
void NinecraftApp::updateStats()
{
int timeMs = getTimeMs();
if (timeMs > field_2B0 + 999)
{
if (m_pLocalPlayer)
{
Vec3 &pos = m_pLocalPlayer->m_pos;
printf("%d fps\t%3d chunk updates. (%.2f, %.2f, %.2f)\n", m_fps, Chunk::updates, pos.x, pos.y, pos.z);
printf("%s", m_pLevelRenderer->gatherStats1().c_str());
Chunk::updates = 0;
}
else
{
printf("%d fps\n", m_fps);
}
field_2B0 = timeMs;
m_fps = 0;
}
}
NinecraftApp::~NinecraftApp()
{
teardown();
}