mirror of
https://github.com/ReMinecraftPE/mcpe.git
synced 2025-01-23 09:44:34 -05:00
60b21356a1
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
37 lines
776 B
C++
37 lines
776 B
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "ITouchScreenModel.hpp"
|
|
#include "IArea.hpp"
|
|
|
|
class TouchAreaModel : public ITouchScreenModel
|
|
{
|
|
public:
|
|
struct Area
|
|
{
|
|
IArea* m_pArea;
|
|
int m_id;
|
|
|
|
Area() : m_pArea(0), m_id(0) {}
|
|
};
|
|
|
|
public:
|
|
~TouchAreaModel();
|
|
|
|
int getPointerId(const MouseAction&) override;
|
|
int getPointerId(int x, int y, int pointerId) override;
|
|
|
|
void clear();
|
|
void addArea(int id, IArea* m_pArea);
|
|
|
|
private:
|
|
std::vector<Area*> m_areas;
|
|
};
|
|
|