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https://github.com/ReMinecraftPE/mcpe.git
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60b21356a1
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
33 lines
898 B
C++
33 lines
898 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "IInputHolder.hpp"
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#include "TouchscreenInput_TestFps.hpp"
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#include "UnifiedTurnBuild.hpp"
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class Minecraft;
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class Options;
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class TouchInputHolder : public IInputHolder
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{
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public:
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TouchInputHolder(Minecraft*, Options*);
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bool allowPicking() override;
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IMoveInput* getMoveInput() override;
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ITurnInput* getTurnInput() override;
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IBuildInput* getBuildInput() override;
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void setScreenSize(int width, int height) override;
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public:
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TouchscreenInput_TestFps m_touchScreenInput;
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UnifiedTurnBuild m_unifiedTurnBuild;
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Minecraft* m_pMinecraft;
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};
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