mcpe/source/world/gamemode/GameMode.hpp
Brent a0f71c7b27
C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

45 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/level/Level.hpp"
#include "world/item/ItemInstance.hpp"
class Minecraft;
class GameMode
{
public:
GameMode(Minecraft* pMinecraft);
virtual ~GameMode();
virtual void initLevel(Level*);
virtual void startDestroyBlock(int, int, int, int);
virtual bool destroyBlock(int, int, int, int);
virtual void continueDestroyBlock(int, int, int, int);
virtual void stopDestroyBlock();
virtual void tick();
virtual void render(float f);
virtual float getPickRange();
virtual bool useItem(Player*, Level*, ItemInstance*);
virtual bool useItemOn(Player*, Level*, ItemInstance*, int, int, int, int);
virtual LocalPlayer* createPlayer(Level*);
virtual void initPlayer(Player*);
virtual void adjustPlayer(Player*);
virtual bool canHurtPlayer();
virtual void interact(Player*, Entity*);
virtual void attack(Player*, Entity*);
virtual int handleInventoryMouseClick(int, int, int, Player*);
virtual void handleCloseInventory(int, Player*);
virtual bool isCreativeType();
virtual bool isSurvivalType();
public:
Minecraft* m_pMinecraft;
uint8_t field_8;
};