mcpe/source/common/Utils.cpp
f f83ead9f8d
WIP Android Port (#79)
* WIP Android Port

Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL
You control the camera and movement with your controller for now. You can navigate the gui using touch.
Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller.
Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense.

* Fix glClear

glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail)

* * Fix build.

* * Ignore assets.

* * More stuff

* * Fix more build errors.

* * It finally built

What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant

* * Clean up filters.

* * Add cramped mode to the pause screen.

* * Fix a bug with the hotbar

* * In NinecraftApp::handleBack, pause the game if there is no screen.

* * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working

* * Add properly working touch code.

* * Oh, remove some testing things

* * Fix state resetting when going in background and back in foreground
* Fix bug where the sky isn't being regenerated on graphics reset
* Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted
* Fix bug in CThread where the thread is detached and then also joined.
* Don't log anything if the program isn't in debug mode.

* * Add virtual keyboard support.

The screen instance slides so that the focused text box is kept visible.

* Rename from com.minecraftcpp to com.reminecraftpe

---------

Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-03 12:54:39 +02:00

405 lines
7.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
// note: not an official file name
#include "common/Utils.hpp"
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <io.h>
#include <direct.h>
// Why are we not using GetTickCount64()? It's simple -- getTimeMs has the exact same problem as using regular old GetTickCount.
#pragma warning(disable : 28159)
#elif defined(_XBOX)
#else
#include <sys/time.h>
#include <unistd.h>
#include <sys/stat.h>
#endif
// include zlib stuff
// cant get zlib to build on android, they include prebuilt one anyways. using that one
#include "zlib.h"
int g_TimeSecondsOnInit = 0;
#if (!defined(USE_SDL) || defined(_WIN32)) && !defined(__ANDROID__)
DIR* opendir(const char* name)
{
size_t len = strlen(name);
if (len == 0)
return NULL;
char buf[1024];
if (len >= sizeof(buf) - 5)
return NULL;
strcpy(buf, name);
if (name[len - 1] != '/')
strcpy(&buf[len], "/*");
else
strcpy(&buf[len], "*");
DIR* pDir = (DIR*)malloc(sizeof(DIR));
if (!pDir)
return pDir;
memset(pDir, 0, sizeof * pDir);
// Stupid Unicode bullshit
//LPTSTR msBuff;
//mbstowcs(&msBuff, buf, sizeof(buf));
pDir->current = FindFirstFile(buf, &pDir->findData);
if (pDir->current == INVALID_HANDLE_VALUE)
{
free(pDir);
return NULL;
}
return pDir;
}
dirent* readdir(DIR* dir)
{
if (dir->current == INVALID_HANDLE_VALUE)
return NULL;
static dirent de;
if (!dir->returnedFirstFileData)
{
dir->returnedFirstFileData = true;
}
else
{
if (!FindNextFile(dir->current, &dir->findData))
return NULL;
}
LPTSTR fileName = dir->findData.cFileName;
// Stupid Unicode bullshit
//char* fileName;
//wcstombs(fileName, fileNameMs, 255);
strcpy(de.d_name, fileName);
de.d_type = (dir->findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? DT_DIR : DT_REG;
return &de;
}
void closedir(DIR* dir)
{
if (dir->current != INVALID_HANDLE_VALUE)
FindClose(dir->current);
free(dir);
}
#else
#include <sys/types.h>
#include <dirent.h>
#endif
bool createFolderIfNotExists(const char* pDir)
{
if (!XPL_ACCESS(pDir, 0))
return true;
return XPL_MKDIR(pDir, 0755) == 0;
}
bool DeleteDirectory(const std::string& name2, bool unused)
{
std::string name = name2;
if (name.empty())
return false;
if (name[name.size() - 1] == '/')
name.resize(name.size() - 1);
DIR* dir = opendir(name.c_str());
if (!dir)
return false;
while (true)
{
dirent* de = readdir(dir);
if (!de)
break;
if (!strcmp(de->d_name, ".") || !strcmp(de->d_name, ".."))
continue;
const std::string dirPath = name + "/" + de->d_name;
remove(dirPath.c_str());
}
closedir(dir);
#ifdef _WIN32
return RemoveDirectoryA(name.c_str());
#else
return remove(name.c_str()) == 0;
#endif
}
const char* GetTerrainName()
{
return "terrain.png";
}
const char* GetItemsName()
{
return "gui/items.png";
}
const char* GetGUIBlocksName()
{
return "gui/gui_blocks.png";
}
// In regular mode, getTimeMs depends on getTimeS.
// In Win32 mode, it's vice versa. Cool
int getTimeMs();
float getTimeS()
{
#ifdef _WIN32
return float(getTimeMs()) / 1000.0f;
#else
// variant implemented by Mojang. This does not work on MSVC
timeval tv;
gettimeofday(&tv, NULL);
if (g_TimeSecondsOnInit == 0)
g_TimeSecondsOnInit = tv.tv_sec;
return float(tv.tv_sec - g_TimeSecondsOnInit) + float(tv.tv_usec) / 1000000.0f;
#endif
}
int getTimeMs()
{
#ifdef _WIN32
// just return GetTickCount
int time = GetTickCount();
if (g_TimeSecondsOnInit == 0)
g_TimeSecondsOnInit = time;
return time - g_TimeSecondsOnInit;
#else
return int(getTimeS() * 1000.0f);
#endif
}
time_t getRawTimeS()
{
#ifdef _WIN32
return time_t(GetTickCount() / 1000);
#else
timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec;
#endif
}
time_t getEpochTimeS()
{
return time(0);
}
#ifdef _WIN32
HINSTANCE g_hInstance = NULL;
HWND g_hWnd = NULL;
void SetInstance(HINSTANCE hinst)
{
g_hInstance = hinst;
}
HINSTANCE GetInstance()
{
return g_hInstance;
}
void SetHWND(HWND hwnd)
{
g_hWnd = hwnd;
}
HWND GetHWND()
{
return g_hWnd;
}
void CenterWindow(HWND hWnd)
{
RECT r, desk;
GetWindowRect(hWnd, &r);
GetWindowRect(GetDesktopWindow(), &desk);
int wa, ha, wb, hb;
wa = (r.right - r.left) / 2;
ha = (r.bottom - r.top) / 2;
wb = (desk.right - desk.left) / 2;
hb = (desk.bottom - desk.top) / 2;
SetWindowPos(hWnd, NULL, wb - wa, hb - ha, r.right - r.left, r.bottom - r.top, 0);
}
void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
/* get the device context (DC) */
*hDC = GetDC(hwnd);
/* set the pixel format for the DC */
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat(*hDC, &pfd);
SetPixelFormat(*hDC, iFormat, &pfd);
/* create and enable the render context (RC) */
*hRC = wglCreateContext(*hDC);
wglMakeCurrent(*hDC, *hRC);
}
void DisableOpenGL(HWND hwnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);
ReleaseDC(hwnd, hDC);
}
void sleepMs(int ms)
{
#ifdef _WIN32
Sleep(ms);
#else
usleep(1000 * ms);
#endif
}
#endif
float Max(float a, float b)
{
if (a < b)
a = b;
return a;
}
// zlib stuff
uint8_t* ZlibInflateToMemory(uint8_t* pInput, size_t compressedSize, size_t decompressedSize)
{
int ret;
z_stream strm;
memset(&strm, 0, sizeof strm);
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
// initialize the inflation state machine
ret = inflateInit(&strm);
if (ret != Z_OK)
return nullptr;
uint8_t* pDestBuff = new uint8_t[decompressedSize + 1]; //room for extra null at the end;
pDestBuff[decompressedSize] = 0; //add the extra null, if we decompressed a text file this can be useful
strm.avail_in = compressedSize;
strm.next_in = pInput;
strm.avail_out = decompressedSize;
strm.next_out = pDestBuff;
ret = inflate(&strm, Z_NO_FLUSH);
if (!(ret == Z_OK || ret == Z_STREAM_END))
{
SAFE_DELETE_ARRAY(pDestBuff);
return nullptr;
}
(void)inflateEnd(&strm);
return pDestBuff;
}
uint8_t* ZlibDeflateToMemory(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut)
{
return ZlibDeflateToMemoryLvl(pInput, sizeBytes, compressedSizeOut, Z_DEFAULT_COMPRESSION);
}
uint8_t* ZlibDeflateToMemoryLvl(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut, int level)
{
z_stream strm;
memset(&strm, 0, sizeof strm);
int ret;
// initialize deflate state
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
// initialize deflation state machine
ret = deflateInit(&strm, level);
if (ret != Z_OK)
return nullptr;
// padding bytes in case our compressed output is larger than the raw input for some reason
const int ZLIB_PADDING_BYTES = (1024 * 5);
uint8_t* pOut = new uint8_t[sizeBytes + ZLIB_PADDING_BYTES];
strm.avail_in = sizeBytes;
strm.next_in = pInput;
strm.avail_out = sizeBytes + ZLIB_PADDING_BYTES;
strm.next_out = pOut;
ret = deflate(&strm, Z_FINISH);
assert(ret != Z_STREAM_ERROR);
deflateEnd(&strm);
*compressedSizeOut = strm.total_out;
return pOut;
}