mirror of
https://github.com/ReMinecraftPE/mcpe.git
synced 2025-01-23 09:44:34 -05:00
f83ead9f8d
* WIP Android Port Android port. Still needs touch controls and mouse turning (if that's even possible on android) and file saving and SoundSystemSL You control the camera and movement with your controller for now. You can navigate the gui using touch. Options.cpp,LocalPlayer.cpp,Minecraft.cpp is configured to use controller. Blocked out some code in ControllerTurnInput.cpp,Controller.cpp that didn't make sense. * Fix glClear glClear is supossed to use GL_DEPTH_BUFFER_BIT (thx TheBrokenRail) * * Fix build. * * Ignore assets. * * More stuff * * Fix more build errors. * * It finally built What I needed to do is rebuild the debug keystore because apparently android studio created it with sha1 digest alg which isn't supported by ant * * Clean up filters. * * Add cramped mode to the pause screen. * * Fix a bug with the hotbar * * In NinecraftApp::handleBack, pause the game if there is no screen. * * AppPlatform_android: Add placeholder SoundSystem instance till we get SoundSystemSL working * * Add properly working touch code. * * Oh, remove some testing things * * Fix state resetting when going in background and back in foreground * Fix bug where the sky isn't being regenerated on graphics reset * Fix bug where the m_currBoundTex isn't reset in Textures::clear potentially leaving a texture with that ID unassigned and corrupted * Fix bug in CThread where the thread is detached and then also joined. * Don't log anything if the program isn't in debug mode. * * Add virtual keyboard support. The screen instance slides so that the focused text box is kept visible. * Rename from com.minecraftcpp to com.reminecraftpe --------- Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
405 lines
7.4 KiB
C++
405 lines
7.4 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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// note: not an official file name
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#include "common/Utils.hpp"
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <io.h>
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#include <direct.h>
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// Why are we not using GetTickCount64()? It's simple -- getTimeMs has the exact same problem as using regular old GetTickCount.
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#pragma warning(disable : 28159)
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#elif defined(_XBOX)
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#else
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#include <sys/time.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#endif
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// include zlib stuff
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// cant get zlib to build on android, they include prebuilt one anyways. using that one
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#include "zlib.h"
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int g_TimeSecondsOnInit = 0;
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#if (!defined(USE_SDL) || defined(_WIN32)) && !defined(__ANDROID__)
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DIR* opendir(const char* name)
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{
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size_t len = strlen(name);
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if (len == 0)
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return NULL;
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char buf[1024];
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if (len >= sizeof(buf) - 5)
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return NULL;
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strcpy(buf, name);
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if (name[len - 1] != '/')
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strcpy(&buf[len], "/*");
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else
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strcpy(&buf[len], "*");
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DIR* pDir = (DIR*)malloc(sizeof(DIR));
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if (!pDir)
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return pDir;
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memset(pDir, 0, sizeof * pDir);
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// Stupid Unicode bullshit
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//LPTSTR msBuff;
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//mbstowcs(&msBuff, buf, sizeof(buf));
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pDir->current = FindFirstFile(buf, &pDir->findData);
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if (pDir->current == INVALID_HANDLE_VALUE)
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{
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free(pDir);
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return NULL;
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}
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return pDir;
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}
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dirent* readdir(DIR* dir)
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{
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if (dir->current == INVALID_HANDLE_VALUE)
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return NULL;
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static dirent de;
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if (!dir->returnedFirstFileData)
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{
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dir->returnedFirstFileData = true;
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}
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else
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{
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if (!FindNextFile(dir->current, &dir->findData))
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return NULL;
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}
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LPTSTR fileName = dir->findData.cFileName;
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// Stupid Unicode bullshit
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//char* fileName;
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//wcstombs(fileName, fileNameMs, 255);
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strcpy(de.d_name, fileName);
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de.d_type = (dir->findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? DT_DIR : DT_REG;
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return &de;
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}
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void closedir(DIR* dir)
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{
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if (dir->current != INVALID_HANDLE_VALUE)
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FindClose(dir->current);
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free(dir);
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}
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#else
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#include <sys/types.h>
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#include <dirent.h>
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#endif
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bool createFolderIfNotExists(const char* pDir)
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{
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if (!XPL_ACCESS(pDir, 0))
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return true;
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return XPL_MKDIR(pDir, 0755) == 0;
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}
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bool DeleteDirectory(const std::string& name2, bool unused)
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{
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std::string name = name2;
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if (name.empty())
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return false;
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if (name[name.size() - 1] == '/')
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name.resize(name.size() - 1);
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DIR* dir = opendir(name.c_str());
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if (!dir)
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return false;
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while (true)
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{
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dirent* de = readdir(dir);
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if (!de)
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break;
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if (!strcmp(de->d_name, ".") || !strcmp(de->d_name, ".."))
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continue;
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const std::string dirPath = name + "/" + de->d_name;
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remove(dirPath.c_str());
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}
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closedir(dir);
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#ifdef _WIN32
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return RemoveDirectoryA(name.c_str());
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#else
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return remove(name.c_str()) == 0;
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#endif
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}
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const char* GetTerrainName()
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{
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return "terrain.png";
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}
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const char* GetItemsName()
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{
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return "gui/items.png";
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}
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const char* GetGUIBlocksName()
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{
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return "gui/gui_blocks.png";
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}
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// In regular mode, getTimeMs depends on getTimeS.
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// In Win32 mode, it's vice versa. Cool
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int getTimeMs();
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float getTimeS()
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{
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#ifdef _WIN32
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return float(getTimeMs()) / 1000.0f;
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#else
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// variant implemented by Mojang. This does not work on MSVC
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timeval tv;
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gettimeofday(&tv, NULL);
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if (g_TimeSecondsOnInit == 0)
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g_TimeSecondsOnInit = tv.tv_sec;
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return float(tv.tv_sec - g_TimeSecondsOnInit) + float(tv.tv_usec) / 1000000.0f;
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#endif
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}
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int getTimeMs()
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{
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#ifdef _WIN32
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// just return GetTickCount
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int time = GetTickCount();
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if (g_TimeSecondsOnInit == 0)
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g_TimeSecondsOnInit = time;
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return time - g_TimeSecondsOnInit;
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#else
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return int(getTimeS() * 1000.0f);
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#endif
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}
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time_t getRawTimeS()
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{
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#ifdef _WIN32
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return time_t(GetTickCount() / 1000);
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#else
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timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec;
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#endif
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}
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time_t getEpochTimeS()
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{
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return time(0);
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}
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#ifdef _WIN32
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HINSTANCE g_hInstance = NULL;
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HWND g_hWnd = NULL;
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void SetInstance(HINSTANCE hinst)
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{
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g_hInstance = hinst;
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}
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HINSTANCE GetInstance()
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{
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return g_hInstance;
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}
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void SetHWND(HWND hwnd)
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{
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g_hWnd = hwnd;
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}
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HWND GetHWND()
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{
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return g_hWnd;
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}
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void CenterWindow(HWND hWnd)
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{
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RECT r, desk;
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GetWindowRect(hWnd, &r);
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GetWindowRect(GetDesktopWindow(), &desk);
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int wa, ha, wb, hb;
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wa = (r.right - r.left) / 2;
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ha = (r.bottom - r.top) / 2;
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wb = (desk.right - desk.left) / 2;
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hb = (desk.bottom - desk.top) / 2;
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SetWindowPos(hWnd, NULL, wb - wa, hb - ha, r.right - r.left, r.bottom - r.top, 0);
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}
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void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC)
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{
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PIXELFORMATDESCRIPTOR pfd;
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int iFormat;
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/* get the device context (DC) */
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*hDC = GetDC(hwnd);
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/* set the pixel format for the DC */
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ZeroMemory(&pfd, sizeof(pfd));
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 24;
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pfd.cDepthBits = 8;
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pfd.iLayerType = PFD_MAIN_PLANE;
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iFormat = ChoosePixelFormat(*hDC, &pfd);
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SetPixelFormat(*hDC, iFormat, &pfd);
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/* create and enable the render context (RC) */
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*hRC = wglCreateContext(*hDC);
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wglMakeCurrent(*hDC, *hRC);
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}
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void DisableOpenGL(HWND hwnd, HDC hDC, HGLRC hRC)
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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ReleaseDC(hwnd, hDC);
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}
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void sleepMs(int ms)
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{
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#ifdef _WIN32
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Sleep(ms);
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#else
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usleep(1000 * ms);
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#endif
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}
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#endif
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float Max(float a, float b)
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{
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if (a < b)
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a = b;
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return a;
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}
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// zlib stuff
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uint8_t* ZlibInflateToMemory(uint8_t* pInput, size_t compressedSize, size_t decompressedSize)
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{
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int ret;
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z_stream strm;
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memset(&strm, 0, sizeof strm);
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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// initialize the inflation state machine
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ret = inflateInit(&strm);
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if (ret != Z_OK)
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return nullptr;
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uint8_t* pDestBuff = new uint8_t[decompressedSize + 1]; //room for extra null at the end;
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pDestBuff[decompressedSize] = 0; //add the extra null, if we decompressed a text file this can be useful
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strm.avail_in = compressedSize;
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strm.next_in = pInput;
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strm.avail_out = decompressedSize;
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strm.next_out = pDestBuff;
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ret = inflate(&strm, Z_NO_FLUSH);
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if (!(ret == Z_OK || ret == Z_STREAM_END))
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{
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SAFE_DELETE_ARRAY(pDestBuff);
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return nullptr;
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}
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(void)inflateEnd(&strm);
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return pDestBuff;
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}
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uint8_t* ZlibDeflateToMemory(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut)
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{
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return ZlibDeflateToMemoryLvl(pInput, sizeBytes, compressedSizeOut, Z_DEFAULT_COMPRESSION);
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}
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uint8_t* ZlibDeflateToMemoryLvl(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut, int level)
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{
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z_stream strm;
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memset(&strm, 0, sizeof strm);
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int ret;
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// initialize deflate state
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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// initialize deflation state machine
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ret = deflateInit(&strm, level);
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if (ret != Z_OK)
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return nullptr;
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// padding bytes in case our compressed output is larger than the raw input for some reason
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const int ZLIB_PADDING_BYTES = (1024 * 5);
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uint8_t* pOut = new uint8_t[sizeBytes + ZLIB_PADDING_BYTES];
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strm.avail_in = sizeBytes;
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strm.next_in = pInput;
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strm.avail_out = sizeBytes + ZLIB_PADDING_BYTES;
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strm.next_out = pOut;
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ret = deflate(&strm, Z_FINISH);
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assert(ret != Z_STREAM_ERROR);
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deflateEnd(&strm);
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*compressedSizeOut = strm.total_out;
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return pOut;
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}
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