mcpe/source/Options.cpp
2023-07-30 22:41:09 +03:00

141 lines
4.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Options.hpp"
#include "Util.hpp"
#include "compat/AKeyCodes.hpp"
#include "Minecraft.hpp"
Options::Option
Options::Option::MUSIC (0, "options.music", true, false),
Options::Option::SOUND (1, "options.sound", true, false),
Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
Options::Option::RENDER_DISTANCE (4, "options.renderDistance", false, false),
Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate", false, true),
Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
Options::Option::GRAPHICS (9, "options.graphics", false, false),
Options::Option::AMBIENT_OCCLUSION(10, "options.ao", false, true),
Options::Option::GUI_SCALE (11, "options.guiScale", false, false);
void Options::initDefaultValues()
{
field_238 = 2;
field_244 = 1.0f;
field_23C = 0;
field_248 = 1.0f;
field_23D = 0; // @NOTE: third person?
field_0 = 1.0f;
field_23E = 0;
field_4 = 1.0f;
m_bFlyCheat = false;
field_241 = 0;
field_8 = 0.5f;
field_24C = 0;
m_bInvertMouse = false;
m_bAnaglyphs = false;
field_16 = 0;
#ifdef ORIGINAL_CODE
field_18 = 0;
#else
field_18 = Minecraft::useAmbientOcclusion;
#endif
field_240 = 1;
field_10 = 2;
field_14 = 1;
m_bFancyGraphics = true;
field_19 = 1;
field_1C = "Default";
m_playerName = "Steve";
m_bServerVisibleDefault = true;
m_keyBinds[0] = { "key.forward", 'W' };
m_keyBinds[1] = { "key.left", 'A' };
m_keyBinds[2] = { "key.back", 'S' };
m_keyBinds[3] = { "key.right", 'D' };
m_keyBinds[4] = { "key.jump", ' ' };
m_keyBinds[5] = { "key.inventory", 'E' };
m_keyBinds[6] = { "key.drop", 'Q' };
m_keyBinds[7] = { "key.chat", 'T' };
m_keyBinds[8] = { "key.fog", 'F' };
m_keyBinds[9] = { "key.sneak", '\n' };
m_keyBinds[10] = { "key.destroy", 'X' };
m_keyBinds[11] = { "key.place", 'C' };
m_keyBinds[12] = { "key.menu.next", '(' };
m_keyBinds[13] = { "key.menu.previous", '&' };
m_keyBinds[14] = { "key.menu.ok", '\r' };
m_keyBinds[15] = { "key.menu.cancel", '\b' };
#ifdef ORIGINAL_CODE
field_10 = 2;
field_23D = 0;
field_19 = 0;
#endif
m_bFancyGraphics = 1;
// keybind now reprograms some the keybinds.
// For the restoration, we don't actually need them
m_keyBinds[0].value = AKEYCODE_DPAD_UP;
m_keyBinds[1].value = AKEYCODE_DPAD_LEFT;
m_keyBinds[2].value = AKEYCODE_DPAD_DOWN;
m_keyBinds[3].value = AKEYCODE_DPAD_RIGHT;
m_keyBinds[4].value = AKEYCODE_DPAD_CENTER; // lmao, how stupid.
m_keyBinds[10].value = AKEYCODE_BUTTON_L1;
m_keyBinds[11].value = AKEYCODE_BUTTON_R1;
m_keyBinds[12].value = AKEYCODE_DPAD_DOWN;
m_keyBinds[13].value = AKEYCODE_DPAD_UP;
m_keyBinds[14].value = AKEYCODE_DPAD_CENTER;
m_keyBinds[15].value = AKEYCODE_BACK;
}
Options::Options()
{
initDefaultValues();
}
std::string getMessage(const Options::Option& option)
{
return "Options::getMessage - Not implemented";
}
void Options::load()
{
// stub
}
void Options::save()
{
// stub
}
bool Options::readBool(const std::string& str)
{
std::string trimmed = Util::stringTrim(str);
if (trimmed == "true" || trimmed == "1")
return true;
if (trimmed == "false" || trimmed == "0")
return false;
return false;
}
void Options::update(const std::vector<std::string>& strings)
{
for (int i = 0; i<int(strings.size()); i += 2)
{
std::string key = strings[i], value = strings[i + 1];
if (key == "mp_username")
m_playerName = value;
else if (key == "ctrl_invertmouse")
m_bInvertMouse = readBool(value);
else if (key == "gfx_fancygraphics")
m_bFancyGraphics = readBool(value);
else if (key == "mp_server_visible_default")
m_bServerVisibleDefault = readBool(value);
}
}