mirror of
https://github.com/ReMinecraftPE/mcpe.git
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141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Options.hpp"
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#include "Util.hpp"
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#include "compat/AKeyCodes.hpp"
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#include "Minecraft.hpp"
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Options::Option
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Options::Option::MUSIC (0, "options.music", true, false),
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Options::Option::SOUND (1, "options.sound", true, false),
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Options::Option::INVERT_MOUSE (2, "options.invertMouse", false, true),
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Options::Option::SENSITIVITY (3, "options.sensitivity", true, false),
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Options::Option::RENDER_DISTANCE (4, "options.renderDistance", false, false),
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Options::Option::VIEW_BOBBING (5, "options.viewBobbing", false, true),
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Options::Option::ANAGLYPH (6, "options.anaglyph", false, true),
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Options::Option::LIMIT_FRAMERATE (7, "options.limitFramerate", false, true),
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Options::Option::DIFFICULTY (8, "options.difficulty", false, false),
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Options::Option::GRAPHICS (9, "options.graphics", false, false),
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Options::Option::AMBIENT_OCCLUSION(10, "options.ao", false, true),
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Options::Option::GUI_SCALE (11, "options.guiScale", false, false);
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void Options::initDefaultValues()
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{
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field_238 = 2;
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field_244 = 1.0f;
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field_23C = 0;
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field_248 = 1.0f;
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field_23D = 0; // @NOTE: third person?
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field_0 = 1.0f;
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field_23E = 0;
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field_4 = 1.0f;
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m_bFlyCheat = false;
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field_241 = 0;
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field_8 = 0.5f;
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field_24C = 0;
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m_bInvertMouse = false;
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m_bAnaglyphs = false;
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field_16 = 0;
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#ifdef ORIGINAL_CODE
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field_18 = 0;
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#else
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field_18 = Minecraft::useAmbientOcclusion;
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#endif
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field_240 = 1;
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field_10 = 2;
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field_14 = 1;
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m_bFancyGraphics = true;
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field_19 = 1;
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field_1C = "Default";
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m_playerName = "Steve";
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m_bServerVisibleDefault = true;
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m_keyBinds[0] = { "key.forward", 'W' };
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m_keyBinds[1] = { "key.left", 'A' };
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m_keyBinds[2] = { "key.back", 'S' };
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m_keyBinds[3] = { "key.right", 'D' };
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m_keyBinds[4] = { "key.jump", ' ' };
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m_keyBinds[5] = { "key.inventory", 'E' };
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m_keyBinds[6] = { "key.drop", 'Q' };
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m_keyBinds[7] = { "key.chat", 'T' };
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m_keyBinds[8] = { "key.fog", 'F' };
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m_keyBinds[9] = { "key.sneak", '\n' };
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m_keyBinds[10] = { "key.destroy", 'X' };
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m_keyBinds[11] = { "key.place", 'C' };
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m_keyBinds[12] = { "key.menu.next", '(' };
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m_keyBinds[13] = { "key.menu.previous", '&' };
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m_keyBinds[14] = { "key.menu.ok", '\r' };
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m_keyBinds[15] = { "key.menu.cancel", '\b' };
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#ifdef ORIGINAL_CODE
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field_10 = 2;
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field_23D = 0;
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field_19 = 0;
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#endif
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m_bFancyGraphics = 1;
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// keybind now reprograms some the keybinds.
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// For the restoration, we don't actually need them
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m_keyBinds[0].value = AKEYCODE_DPAD_UP;
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m_keyBinds[1].value = AKEYCODE_DPAD_LEFT;
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m_keyBinds[2].value = AKEYCODE_DPAD_DOWN;
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m_keyBinds[3].value = AKEYCODE_DPAD_RIGHT;
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m_keyBinds[4].value = AKEYCODE_DPAD_CENTER; // lmao, how stupid.
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m_keyBinds[10].value = AKEYCODE_BUTTON_L1;
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m_keyBinds[11].value = AKEYCODE_BUTTON_R1;
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m_keyBinds[12].value = AKEYCODE_DPAD_DOWN;
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m_keyBinds[13].value = AKEYCODE_DPAD_UP;
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m_keyBinds[14].value = AKEYCODE_DPAD_CENTER;
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m_keyBinds[15].value = AKEYCODE_BACK;
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}
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Options::Options()
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{
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initDefaultValues();
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}
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std::string getMessage(const Options::Option& option)
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{
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return "Options::getMessage - Not implemented";
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}
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void Options::load()
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{
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// stub
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}
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void Options::save()
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{
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// stub
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}
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bool Options::readBool(const std::string& str)
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{
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std::string trimmed = Util::stringTrim(str);
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if (trimmed == "true" || trimmed == "1")
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return true;
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if (trimmed == "false" || trimmed == "0")
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return false;
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return false;
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}
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void Options::update(const std::vector<std::string>& strings)
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{
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for (int i = 0; i<int(strings.size()); i += 2)
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{
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std::string key = strings[i], value = strings[i + 1];
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if (key == "mp_username")
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m_playerName = value;
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else if (key == "ctrl_invertmouse")
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m_bInvertMouse = readBool(value);
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else if (key == "gfx_fancygraphics")
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m_bFancyGraphics = readBool(value);
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else if (key == "mp_server_visible_default")
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m_bServerVisibleDefault = readBool(value);
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}
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}
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