mcpe/source/client/player/input/Mouse.cpp
2023-08-19 16:12:32 +03:00

102 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Mouse.hpp"
std::vector<MouseAction> Mouse::_inputs;
int Mouse::_index, Mouse::_x, Mouse::_y;
int Mouse::_xOld, Mouse::_yOld;
Mouse::ButtonState Mouse::_buttonStates[Mouse::ButtonType::COUNT];
void Mouse::feed(ButtonType buttonType, ButtonState buttonState, int posX, int posY)
{
if (buttonType != ButtonType::NONE)
_inputs.push_back(MouseAction(buttonType, buttonState, posX, posY));
// Make sure button type is valid
if (buttonType <= ButtonType::COUNT)
{
// Check if we're processing a button-state update
if (buttonType != ButtonType::NONE)
_buttonStates[buttonType] = buttonState;
_xOld = _x;
_yOld = _y;
_x = posX;
_y = posY;
}
}
short Mouse::getX()
{
return short(_x);
}
short Mouse::getY()
{
return short(_y);
}
bool Mouse::next()
{
if (_index + 1 >= _inputs.size())
return false;
_index++;
return true;
}
Mouse::ButtonType Mouse::getEventButton()
{
return _inputs[_index]._buttonType;
}
bool Mouse::isButtonDown(int btn)
{
return _buttonStates[btn];
}
void Mouse::reset()
{
_inputs.clear();
_index = -1;
}
MouseAction* Mouse::getEvent()
{
return &_inputs[_index];
}
Mouse::ButtonState Mouse::getButtonState(ButtonType btn)
{
if (btn <= ButtonType::MIN || btn > ButtonType::COUNT)
return ButtonState::UP;
return _buttonStates[btn];
}
void Mouse::setX(int x)
{
_x = x;
}
void Mouse::setY(int y)
{
_y = y;
}
void Mouse::reset2()
{
_xOld = _x;
_yOld = _y;
}
Mouse::ButtonState Mouse::getEventButtonState()
{
return _inputs[_index]._buttonState;
}