mcpe/source/Base/Vec3.cpp
2023-07-30 22:41:09 +03:00

89 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Vec3.hpp"
Vec3::Vec3() {}
Vec3::Vec3(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
Vec3 Vec3::normalize()
{
float dist = Mth::sqrt(x * x + y * y + z * z);
if (dist < 0.0001f)
return Vec3(0, 0, 0);
return Vec3(x / dist, y / dist, z / dist);
}
bool Vec3::clipX(const Vec3& a2, float a3, Vec3& a4) const
{
float crap = a2.x - this->x;
if (crap * crap < 0.000001f)
return false;
float crap2 = (a3 - this->x) / crap;
if (crap2 < 0.0f || crap2 > 1.0f)
return false;
a4.x = x + (a2.x - x) * crap2;
a4.y = y + (a2.y - y) * crap2;
a4.z = z + (a2.z - z) * crap2;
return true;
}
bool Vec3::clipY(const Vec3& a2, float a3, Vec3& a4) const
{
float crap = a2.y - this->y;
if (crap * crap < 0.000001f)
return false;
float crap2 = (a3 - this->y) / crap;
if (crap2 < 0.0f || crap2 > 1.0f)
return false;
a4.x = x + (a2.x - x) * crap2;
a4.y = y + (a2.y - y) * crap2;
a4.z = z + (a2.z - z) * crap2;
return true;
}
bool Vec3::clipZ(const Vec3& a2, float a3, Vec3& a4) const
{
float crap = a2.z - this->z;
if (crap * crap < 0.000001f)
return false;
float crap2 = (a3 - this->z) / crap;
if (crap2 < 0.0f || crap2 > 1.0f)
return false;
a4.x = x + (a2.x - x) * crap2;
a4.y = y + (a2.y - y) * crap2;
a4.z = z + (a2.z - z) * crap2;
return true;
}
float Vec3::distanceToSqr(const Vec3& b) const
{
float xd = (x-b.x);
float yd = (y-b.y);
float zd = (z-b.z);
return xd * xd + yd * yd + zd * zd;
}
float Vec3::distanceTo(const Vec3& b) const
{
return Mth::sqrt(distanceToSqr(b));
}