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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
35 lines
816 B
C++
35 lines
816 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "MouseTurnInput.hpp"
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#include "Mouse.hpp"
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constexpr float C_SENSITIVITY = 1.0f;
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MouseTurnInput::MouseTurnInput(Minecraft* pMC)
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{
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m_pMinecraft = pMC;
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m_lastX = m_lastY = -1;
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}
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ITurnInput::~ITurnInput()
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{
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}
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ITurnInput::Delta MouseTurnInput::getTurnDelta()
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{
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int deltaX = 0, deltaY = 0;
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m_pMinecraft->platform()->getMouseDiff(deltaX, deltaY);
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m_pMinecraft->platform()->clearDiff();
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Delta d;
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d.x = C_SENSITIVITY * deltaX;
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d.y = C_SENSITIVITY * deltaY;
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return d;
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}
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