mcpe/source/Base/PerlinNoise.cpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

93 lines
1.7 KiB
C++

#include "PerlinNoise.hpp"
#include "Utils.hpp"
PerlinNoise::PerlinNoise(int nOctaves)
{
m_pRandom = &m_random;
init(nOctaves);
}
PerlinNoise::PerlinNoise(Random* pRandom, int nOctaves)
{
m_pRandom = pRandom;
if (nOctaves == 10)
{
LogMsg("Ok");
}
init(nOctaves);
}
void PerlinNoise::init(int nOctaves)
{
m_nOctaves = nOctaves;
m_pImprovedNoise = new ImprovedNoise * [nOctaves];
for (int i = 0; i < nOctaves; i++)
{
m_pImprovedNoise[i] = new ImprovedNoise(m_pRandom);
}
}
PerlinNoise::~PerlinNoise()
{
for (int i = 0; i < m_nOctaves; i++)
delete[] m_pImprovedNoise[i];
delete[] m_pImprovedNoise;
}
float PerlinNoise::getValue(float x, float y)
{
if (m_nOctaves <= 0) return 0.0f;
float result = 0.0f, x1 = 1.0f;
for (int i = 0; i < m_nOctaves; i++)
{
result += m_pImprovedNoise[i]->getValue(x * x1, y * x1) / x1;
x1 /= 2.f;
}
return result;
}
float PerlinNoise::getValue(float x, float y, float z)
{
if (m_nOctaves <= 0) return 0.0f;
float result = 0.0f, x1 = 1.0f;
for (int i = 0; i < m_nOctaves; i++)
{
result += m_pImprovedNoise[i]->getValue(x * x1, y * x1, z * x1) / x1;
x1 /= 2.f;
}
return result;
}
float* PerlinNoise::getRegion(float* a2, int a3, int a4, int a5, int a6, float a7, float a8, float a9)
{
return getRegion(a2, float(a3), 10.0f, float(a4), a5, 1, a6, a7, 1.0f, a8);
}
float* PerlinNoise::getRegion(float* pMem, float a3, float a4, float a5, int a6, int a7, int a8, float a9, float a10, float a11)
{
int amt = a6 * a7 * a8;
if (!pMem)
pMem = new float[amt];
for (int i = 0; i < amt; i++)
pMem[i] = 0;
float x = 1.0f;
for (int i = 0; i < m_nOctaves; i++)
{
m_pImprovedNoise[i]->add(pMem, a3, a4, a5, a6, a7, a8, a9 * x, a10 * x, a11 * x, x);
x /= 2;
}
return pMem;
}