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110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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Random.cpp
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The following code is licensed under the following license:
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< no license yet :( >
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********************************************************************/
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#include "Utils.hpp"
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#include "Random.hpp"
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/* Period parameters */
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#define N 624
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#define M 397
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#define MATRIX_A 0x9908b0dfUL /* constant vector a */
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#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
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#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
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Random::Random(long seed)
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{
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setSeed(seed);
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}
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void Random::setSeed(long seed)
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{
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rseed = seed;
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mti = N + 1;
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init_genrand(seed);
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}
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/* initializes mt[N] with a seed */
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void Random::init_genrand(unsigned long s)
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{
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mt[0] = s & 0xffffffffUL;
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for (mti = 1; mti < N; mti++) {
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mt[mti] =
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(1812433253UL * (mt[mti - 1] ^ (mt[mti - 1] >> 30)) + mti);
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/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
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/* In the previous versions, MSBs of the seed affect */
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/* only MSBs of the array mt[]. */
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/* 2002/01/09 modified by Makoto Matsumoto */
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mt[mti] &= 0xffffffffUL;
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/* for >32 bit machines */
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}
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}
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int Random::nextInt(int max)
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{
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return int(genrand_int32() % unsigned(max));
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}
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// Returns a number from 0 to n (excluding n)
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unsigned int Random::genrand_int32()
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{
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unsigned long y;
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static unsigned long mag01[2]={0x0UL, MATRIX_A};
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/* mag01[x] = x * MATRIX_A for x=0,1 */
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if (mti >= N) { /* generate N words at one time */
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int kk;
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if (mti == N+1) /* if init_genrand() has not been called, */
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init_genrand(5489UL); /* a default initial seed is used */
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for (kk=0;kk<N-M;kk++) {
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y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
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mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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for (;kk<N-1;kk++) {
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y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
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mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
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}
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y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
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mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
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mti = 0;
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}
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y = mt[mti++];
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/* Tempering */
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y ^= (y >> 11);
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y ^= (y << 7) & 0x9d2c5680UL;
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y ^= (y << 15) & 0xefc60000UL;
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y ^= (y >> 18);
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return y;
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}
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float Random::nextFloat()
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{
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return float(genrand_real2());
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}
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double Random::genrand_real2()
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{
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return double(genrand_int32()) * (1.0 / 4294967296.0);
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}
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long Random::nextLong()
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{
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return long(genrand_int32() >> 1);
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}
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int Random::nextInt()
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{
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return int(genrand_int32() >> 1);
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}
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