mcpe/source/Base/Util.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

72 lines
1.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
Util.cpp
The following code is licensed under the following license:
< no license yet :( >
********************************************************************/
#pragma once
#include <string>
#include <vector>
class Util
{
public:
static std::string stringTrim(const std::string &, const std::string &, bool, bool);
static std::string stringTrim(const std::string &);
template<typename T>
static bool remove(std::vector<T>& vec, const T& t)
{
auto iter = std::find(vec.begin(), vec.end(), t);
if (iter == vec.end())
return false;
vec.erase(iter);
return true;
}
template<typename T>
static int removeAll(std::vector<T>& vec, const std::vector<T>& toRemove)
{
int removed = 0;
for (auto rem : toRemove)
{
if (remove(vec, rem))
removed++;
}
return removed;
}
// @TODO: reverse the actual thing? This is something different, but I'm lazy. It uses std::string::replace
static void stringReplace(std::string& in, const std::string& what, const std::string& with)
{
//snippet from Zahlman's post on gamedev: http://www.gamedev.net/community/forums/topic.asp?topic_id=372125
size_t pos = 0;
size_t whatLen = what.length();
size_t withLen = with.length();
while ((pos = in.find(what, pos)) != std::string::npos)
{
in.replace(pos, whatLen, with);
pos += withLen;
}
}
static long hashCode(const std::string& str)
{
long result = 0;
for (auto chr : str)
{
result = result * 31 + chr;
}
return result;
}
};