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72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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Util.cpp
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The following code is licensed under the following license:
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< no license yet :( >
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********************************************************************/
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#pragma once
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#include <string>
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#include <vector>
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class Util
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{
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public:
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static std::string stringTrim(const std::string &, const std::string &, bool, bool);
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static std::string stringTrim(const std::string &);
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template<typename T>
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static bool remove(std::vector<T>& vec, const T& t)
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{
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auto iter = std::find(vec.begin(), vec.end(), t);
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if (iter == vec.end())
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return false;
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vec.erase(iter);
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return true;
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}
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template<typename T>
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static int removeAll(std::vector<T>& vec, const std::vector<T>& toRemove)
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{
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int removed = 0;
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for (auto rem : toRemove)
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{
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if (remove(vec, rem))
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removed++;
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}
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return removed;
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}
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// @TODO: reverse the actual thing? This is something different, but I'm lazy. It uses std::string::replace
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static void stringReplace(std::string& in, const std::string& what, const std::string& with)
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{
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//snippet from Zahlman's post on gamedev: http://www.gamedev.net/community/forums/topic.asp?topic_id=372125
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size_t pos = 0;
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size_t whatLen = what.length();
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size_t withLen = with.length();
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while ((pos = in.find(what, pos)) != std::string::npos)
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{
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in.replace(pos, whatLen, with);
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pos += withLen;
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}
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}
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static long hashCode(const std::string& str)
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{
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long result = 0;
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for (auto chr : str)
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{
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result = result * 31 + chr;
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}
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return result;
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}
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};
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