mcpe/source/Base/Vec3.hpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

81 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
Vec3.hpp
The following code is licensed under the following license:
< no license yet :( >
********************************************************************/
#pragma once
#include "Mth.hpp"
class Vec3
{
public:
float x = 0;
float y = 0;
float z = 0;
public:
bool clipX(const Vec3& a2, float a3, Vec3& a4) const;
bool clipY(const Vec3& a2, float a3, Vec3& a4) const;
bool clipZ(const Vec3& a2, float a3, Vec3& a4) const;
Vec3 normalize();
// this constructor is nice to have, but it's probably inlined
Vec3();
Vec3(float x, float y, float z);
// these are likely inlined
float distanceTo(const Vec3& b) const;
float distanceToSqr(const Vec3& b) const;
// these are also likely inlined, but I'll declare them in the header
Vec3 operator+(const Vec3& b)
{
return Vec3(x + b.x, y + b.y, z + b.z);
}
Vec3 operator-(const Vec3& b)
{
return Vec3(x - b.x, y - b.y, z - b.z);
}
void operator+=(const Vec3& b)
{
x += b.x;
y += b.y;
z += b.z;
}
void operator-=(const Vec3& b)
{
(*this) += -b;
}
void operator*=(float f)
{
x *= f;
y *= f;
z *= f;
}
Vec3 operator-() const
{
return Vec3(-x, -y, -z);
}
Vec3 operator*(float f) const
{
return Vec3(f * x, f * y, f * z);
}
Vec3 translate(float tx, float ty, float tz) const
{
return Vec3(x + tx, y + ty, z + tz);
}
};