mcpe/.gitignore
jonkadelic e6ab1214af
Biome colour and grass side tint options (#98)
* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

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Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-05 18:19:41 +02:00

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# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Oo]ut/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Visual Studio 2017 auto generated files
Generated\ Files/
# Build logs
[Bb]uild[Ll]og.*
# Build artifacts
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
*.o
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
## Xcode User settings
xcuserdata/
## Xcode 8 and earlier
*.xcscmblueprint
*.xccheckout
## Xcode 3
*.mode1v3
*.pbxuser
## Kill .DS_Store
**/.DS_Store
# Ignore sound data extracted from the game.
/sound_data
# Ignore linux build artifacts.
/build
# Ignore wasm build artifacts.
/wasm
#-- The 'game' directory is the default working directory for Minecraft PE if running from VS directly.
# Ignore original Minecraft PE assets.
/game/assets/font/default.png
/game/assets/gui/feedback_fill.png
/game/assets/gui/feedback_outer.png
/game/assets/gui/background.png
/game/assets/gui/default_world.png
/game/assets/gui/gui.png
/game/assets/gui/gui_blocks.png
/game/assets/gui/icons.png
/game/assets/gui/items.png
/game/assets/gui/title.png
/game/assets/item/camera.png
/game/assets/misc/foliagecolor.png
/game/assets/misc/grasscolor.png
/game/assets/mob/char.png
/game/assets/particles.png
/game/assets/terrain.png
# Ignore the panorama textures. Adding them yourself will make the title screen use them.
/game/assets/gui/background/panorama_0.png
/game/assets/gui/background/panorama_1.png
/game/assets/gui/background/panorama_2.png
/game/assets/gui/background/panorama_3.png
/game/assets/gui/background/panorama_4.png
/game/assets/gui/background/panorama_5.png
# Ignore the clouds texture. Adding them yourself will make the game use them.
/game/assets/environment/clouds.png
# Avoid including Minecraft Classic assets from Mojang, for now.
/game/assets/patches/*.png
/game/assets/patches/classic/*.png
# Ignore keep directory - where you can keep files for later use
/keep
# Ignore the games directory - where levels will be saved
/game/games
# Ignore options.txt - where your configuration will be saved
/game/options.txt
/game/assetsO