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57 lines
971 B
C++
57 lines
971 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Vec3.hpp"
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class Entity;
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class HitResult
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{
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public:
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// looks ass backwards, but what can you do about it
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enum eHitResultType
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{
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AABB,
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ENTITY,
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NONE,
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};
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enum eHitSide
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{
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NOHIT = -1,
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MINY = 0,
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MAXY, // 1
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MINZ, // 2
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MAXZ, // 3
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MINX, // 4
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MAXX, // 5
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};
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public:
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HitResult();
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HitResult(Entity*);
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HitResult(int x, int y, int z, eHitSide hitSide, const Vec3&);
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public:
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eHitResultType m_hitType = NONE;
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// block coords?
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int m_tileX = 0;
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int m_tileY = 0;
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int m_tileZ = 0;
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eHitSide m_hitSide = MINY;
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// hit position
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Vec3 m_hitPos;
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Entity* m_pEnt = nullptr;
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bool m_bUnk24 = 0;
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};
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