mcpe/source/GUI/AvailableGamesList.cpp
2023-07-30 22:41:09 +03:00

39 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "AvailableGamesList.hpp"
AvailableGamesList::AvailableGamesList(Minecraft* a, int b, int c, int d, int e, int f) :
ScrolledSelectionList(a, b, c, d, e, f)
{
}
int AvailableGamesList::getNumberOfItems()
{
return int(m_games.size());
}
bool AvailableGamesList::isSelectedItem(int i)
{
return m_selectedIndex == i;
}
void AvailableGamesList::renderBackground()
{
}
void AvailableGamesList::renderItem(int idx, int x, int y, int width, Tesselator& t)
{
drawString(m_pMinecraft->m_pFont, std::string(m_games[idx].m_name.C_String()), x, y + 2, 0xFFFFA0);
drawString(m_pMinecraft->m_pFont, std::string(m_games[idx].m_address.ToString()), x, y + 16, 0xFFFFA0);
}
void AvailableGamesList::selectItem(int index, bool b)
{
m_selectedIndex = index;
}