mcpe/source/Network/ClientSideNetworkHandler.cpp
2023-07-30 22:41:09 +03:00

365 lines
9.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include <RakPeer.h>
#include "ClientSideNetworkHandler.hpp"
// This lets you make the client shut up and not log events in the debug console.
#define VERBOSE_CLIENT
#if defined(ORIGINAL_CODE) || defined(VERBOSE_CLIENT)
#define puts_ignorable(str) puts(str)
#define printf_ignorable(str, ...) printf(str, __VA_ARGS__)
#else
#define puts_ignorable(str)
#define printf_ignorable(str, ...)
#endif
ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* pMinecraft, RakNetInstance* pRakNetInstance)
{
m_pMinecraft = pMinecraft;
m_pRakNetInstance = pRakNetInstance;
m_pServerPeer = m_pRakNetInstance->getPeer();
}
void ClientSideNetworkHandler::levelGenerated(Level* level)
{
m_pLevel = level;
requestNextChunk();
}
void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& rakGuid) // server guid
{
RakNet::RakNetGUID localGuid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID();
printf_ignorable("onConnect, server guid: %s, local guid: %s\n", rakGuid.ToString(), localGuid.ToString());
m_serverGUID = rakGuid;
LoginPacket* pLoginPkt = new LoginPacket;
pLoginPkt->m_str = RakNet::RakString(m_pMinecraft->m_pUser->field_0.c_str());
m_pRakNetInstance->send(pLoginPkt);
}
void ClientSideNetworkHandler::onUnableToConnect()
{
puts_ignorable("onUnableToConnect");
}
void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& rakGuid)
{
puts_ignorable("onDisconnect");
if (m_pLevel)
m_pLevel->field_11 = false;
m_pMinecraft->m_gui.addMessage("Disconnected from server");
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MessagePacket* pMsgPkt)
{
puts_ignorable("MessagePacket");
m_pMinecraft->m_gui.addMessage(pMsgPkt->m_str.C_String());
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, StartGamePacket* pStartGamePkt)
{
puts_ignorable("StartGamePacket");
m_pMinecraft->getLevelSource()->deleteLevel("_LastJoinedServer");
m_pLevel = new Level(
m_pMinecraft->getLevelSource()->selectLevel("_LastJoinedServer", true),
"temp",
pStartGamePkt->field_4,
pStartGamePkt->field_8);
m_pLevel->field_11 = true;
auto pLocalPlayer = new LocalPlayer(m_pMinecraft, m_pLevel, m_pMinecraft->m_pUser, m_pLevel->m_pDimension->field_50);
pLocalPlayer->m_guid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID();
pLocalPlayer->m_EntityID = pStartGamePkt->field_C;
pLocalPlayer->moveTo(
pStartGamePkt->field_10,
pStartGamePkt->field_14,
pStartGamePkt->field_18,
pLocalPlayer->m_yaw,
pLocalPlayer->m_pitch);
m_pMinecraft->setLevel(m_pLevel, "ClientSideNetworkHandler -> setLevel", pLocalPlayer);
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, AddPlayerPacket* pAddPlayerPkt)
{
puts_ignorable("AddPlayerPacket");
if (!m_pLevel) return;
Player* pPlayer = new Player(m_pLevel);
pPlayer->m_EntityID = pAddPlayerPkt->m_id;
m_pLevel->addEntity(pPlayer);
pPlayer->moveTo(
pAddPlayerPkt->m_x,
pAddPlayerPkt->m_y,
pAddPlayerPkt->m_z,
pPlayer->m_yaw,
pPlayer->m_pitch);
pPlayer->m_name = pAddPlayerPkt->m_name;
pPlayer->m_guid = pAddPlayerPkt->m_guid;
m_pMinecraft->m_gui.addMessage(pPlayer->m_name + " joined the game");
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveEntityPacket* pRemoveEntityPkt)
{
if (!m_pLevel) return;
Entity* pEnt = m_pLevel->getEntity(pRemoveEntityPkt->m_id);
#if defined(ORIGINAL_CODE) || UINTPTR_MAX == UINT32_MAX
// @NOTE: On x64 systems, this won't print the right things.
printf_ignorable("RemoveEntityPacket %d %d", pEnt, m_pMinecraft->m_pLocalPlayer);
#else
printf_ignorable("RemoveEntityPacket %p %p", pEnt, m_pMinecraft->m_pLocalPlayer);
#endif
if (pEnt)
m_pLevel->removeEntity(pEnt);
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MovePlayerPacket* packet)
{
if (!m_pLevel) return;
Entity* pEntity = m_pLevel->getEntity(packet->m_id);
if (!pEntity)
{
LogMsg("No player with id %d", packet->m_id);
return;
}
pEntity->lerpTo(packet->m_x, packet->m_y, packet->m_z, packet->m_yaw, packet->m_pitch, 3);
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlaceBlockPacket* pPlaceBlockPkt)
{
puts_ignorable("PlaceBlockPacket");
Player* pPlayer = (Player*)m_pLevel->getEntity(pPlaceBlockPkt->m_playerID);
if (!pPlayer)
{
LogMsg("No player with id %d", pPlaceBlockPkt->m_playerID);
return;
}
pPlayer->swing();
// @BUG: Not buffering the update.
if (!areAllChunksLoaded())
return;
int x = pPlaceBlockPkt->m_x;
int y = pPlaceBlockPkt->m_y;
int z = pPlaceBlockPkt->m_z;
int tile = pPlaceBlockPkt->m_tile;
int face = pPlaceBlockPkt->m_face;
if (!m_pLevel->mayPlace(tile, x, y, z, true))
return;
Tile* pTile = Tile::tiles[tile];
if (!m_pLevel->setTile(x, y, z, tile))
return;
Tile::tiles[tile]->setPlacedOnFace(m_pLevel, x, y, z, face);
Tile::tiles[tile]->setPlacedBy(m_pLevel, x, y, z, pPlayer);
const Tile::SoundType* pSound = pTile->m_pSound;
m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C);
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveBlockPacket* pRemoveBlockPkt)
{
puts_ignorable("RemoveBlockPacket");
Player* pPlayer = (Player*)m_pLevel->getEntity(pRemoveBlockPkt->m_playerID);
if (!pPlayer)
{
LogMsg("No player with id %d", pRemoveBlockPkt->m_playerID);
return;
}
pPlayer->swing();
// @BUG: Not buffering the update.
if (!areAllChunksLoaded())
return;
int x = pRemoveBlockPkt->m_x;
int y = pRemoveBlockPkt->m_y;
int z = pRemoveBlockPkt->m_z;
Tile* pTile = Tile::tiles[m_pLevel->getTile(x, y, z)];
int data = m_pLevel->getData(x, y, z);
bool setTileResult = m_pLevel->setTile(x, y, z, TILE_AIR);
if (pTile && setTileResult)
{
const Tile::SoundType* pSound = pTile->m_pSound;
m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C);
pTile->destroy(m_pLevel, x, y, z, data);
}
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, UpdateBlockPacket* pkt)
{
if (!areAllChunksLoaded())
{
m_bufferedBlockUpdates.push_back(SBufferedBlockUpdate(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data));
return;
}
m_pLevel->setTileAndData(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data);
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, ChunkDataPacket* pChunkDataPkt)
{
if (!m_pLevel)
{
puts("Level @ handle ChunkDataPacket is 0");
return;
}
LevelChunk* pChunk = m_pLevel->getChunkSource()->create(pChunkDataPkt->m_x, pChunkDataPkt->m_z);
if (!pChunk || pChunk->isEmpty())
{
puts("Failed to find write-able chunk");
// @BUG: Not trying again.
return;
}
int x16 = 16 * pChunkDataPkt->m_x;
int z16 = 16 * pChunkDataPkt->m_z;
bool updated = false;
int minY = 128, maxY = 0;
int minX = 16, minZ = 16;
int maxX = 0, maxZ = 0;
for (int k = 0; k < 256; k++)
{
uint8_t updMap;
pChunkDataPkt->m_data.Read(updMap);
if (!updMap)
continue;
for (int j = 0; j < 8; j++)
{
if ((updMap >> j) & 1)
{
int yPos = j * 16;
TileID tiles[16];
uint8_t datas[16 / 2];
pChunkDataPkt->m_data.Read((char*)tiles, 16 * sizeof(TileID));
pChunkDataPkt->m_data.Read((char*)datas, 16 / 2);
for (int i = 0; i < 16; i++)
{
m_pLevel->setTileNoUpdate(x16 + (k & 0xF), yPos + i, z16 + (k >> 4), tiles[i]);
}
int idx = ((k & 0xF) << 11) | ((k >> 4) << 7) + yPos;
memcpy(&pChunk->m_tileData[idx >> 1], datas, sizeof datas);
}
int ymin = 16 * (1 << j);
if (minY >= ymin)
minY = ymin;
if (maxY < ymin + 15)
maxY = ymin + 15;
}
if (minX >= (k & 0xF))
minX = k & 0xF;
if (minZ >= (k >> 4))
minZ = k >> 4;
if (maxX <= (k & 0xF))
maxX = k & 0xF;
if (maxZ <= (k >> 4))
maxZ = k >> 4;
updated = true;
}
if (updated)
m_pLevel->setTilesDirty(minX + x16, minY, minZ, maxX + x16, maxY, maxZ + z16);
pChunk->m_bUnsaved = true;
if (areAllChunksLoaded())
flushAllBufferedUpdates();
else
requestNextChunk();
}
void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlayerEquipmentPacket* pPlayerEquipmentPkt)
{
Player* pPlayer = (Player*)m_pLevel->getEntity(pPlayerEquipmentPkt->m_playerID);
if (!pPlayer)
return;
#ifndef ORIGINAL_CODE
if (!Item::items[pPlayerEquipmentPkt->m_itemID])
{
LogMsg("That item %d doesn't actually exist!", pPlayerEquipmentPkt->m_itemID);
return;
}
#endif
if (pPlayer->m_guid == m_pServerPeer->GetMyGUID())
{
puts("Attempted to modify local player's inventory");
return;
}
pPlayer->m_pInventory->setSelectionSlotItemId(0, pPlayerEquipmentPkt->m_itemID);
pPlayer->m_pInventory->selectSlot(0);
}
bool ClientSideNetworkHandler::areAllChunksLoaded()
{
return m_chunksRequested > 255;
}
void ClientSideNetworkHandler::requestNextChunk()
{
if (areAllChunksLoaded())
return;
// @BUG: The return value of areAllChunksLoaded() is actually true even before the
// 256th chunk is loaded.
m_pRakNetInstance->send(new RequestChunkPacket(m_chunksRequested % 16, m_chunksRequested / 16));
m_chunksRequested++;
}
void ClientSideNetworkHandler::flushAllBufferedUpdates()
{
for (const SBufferedBlockUpdate& u : m_bufferedBlockUpdates)
{
m_pLevel->setTileAndData(u.x, u.y, u.z, u.tile, u.data);
}
}