mcpe/source/common/Timer.cpp
Alexander Argentakis a6d05eb6f3
Added field names for Timer (#64)
* Update Timer.hpp

* Update Timer.cpp

* Fixed member names & replaced all references
2023-08-20 21:19:04 +03:00

100 lines
2.3 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "Timer.hpp"
#include "common/Utils.hpp"
#if !defined(_WIN32) && defined(USE_ACCURATE_TIMER)
#error "Implement getAccurateTimeMs() for your platform!"
#endif
#if defined(_WIN32) && defined(USE_ACCURATE_TIMER)
static LARGE_INTEGER s_StartTime;
static bool s_Initted;
double getAccurateTimeMs()
{
// Thanks to @Kleadron for helping out with this!
if (!s_Initted)
{
s_Initted = true;
QueryPerformanceCounter(&s_StartTime);
}
LARGE_INTEGER frequency;
QueryPerformanceFrequency(&frequency);
LARGE_INTEGER currentCounter;
QueryPerformanceCounter(&currentCounter);
LONGLONG diff = currentCounter.QuadPart - s_StartTime.QuadPart;
return double(diff) / double(frequency.QuadPart) * 1000.0;
}
#endif
void Timer::advanceTime()
{
#ifdef USE_ACCURATE_TIMER
double timeMs = getAccurateTimeMs();
#else
int timeMs = getTimeMs();
#endif
if (timeMs - m_lastSyncTime <= 1000)
{
if (timeMs - m_lastSyncTime < 0)
{
m_lastSyncTime = m_unprocessedTime = timeMs;
}
}
else
{
#ifdef USE_ACCURATE_TIMER
double diff1 = timeMs - m_lastSyncTime;
double diff2 = timeMs - m_unprocessedTime;
#else
int diff1 = timeMs - m_lastSyncTime;
int diff2 = timeMs - m_unprocessedTime;
#endif
m_tickAdjustment += ((float(diff1) / float(diff2)) - m_tickAdjustment) * 0.2f;
}
float diff = float(timeMs) / 1000.0f - m_lastUpdateTime;
m_lastUpdateTime = float(timeMs) / 1000.0f;
float x1 = diff * m_tickAdjustment;
if (x1 > 1) x1 = 1;
if (x1 < 0) x1 = 0;
float x2 = m_partialTicks + x1 * m_timerSpeed * m_ticksPerSecond;
m_ticks = int(x2);
m_partialTicks = x2 - m_ticks;
m_renderTicks = x2 - m_ticks;
if (m_ticks > 10)
m_ticks = 10;
}
Timer::Timer()
{
m_lastUpdateTime = 0;
#ifndef USE_ACCURATE_TIMER
m_lastSyncTime = 0;
m_unprocessedTime = 0;
#else
m_lastSyncTime = 0;
m_unprocessedTime = 0;
#endif
m_tickAdjustment = 1.0f;
m_ticksPerSecond = 20.0f;
m_ticks = 0;
m_renderTicks = 0;
m_timerSpeed = 1.0f;
m_partialTicks = 0;
m_lastSyncTime = m_unprocessedTime = getTimeMs();
}