serenity/VirtualFileSystem/CharacterDevice.h

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#pragma once
#include <AK/Types.h>
#include "Limits.h"
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#include "FileDescriptor.h"
class Process;
class CharacterDevice {
public:
virtual ~CharacterDevice();
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RetainPtr<FileDescriptor> open(int options);
virtual bool hasDataAvailableForRead() const = 0;
virtual Unix::ssize_t read(byte* buffer, Unix::size_t bufferSize) = 0;
virtual Unix::ssize_t write(const byte* buffer, Unix::size_t bufferSize) = 0;
unsigned major() const { return m_major; }
unsigned minor() const { return m_minor; }
virtual bool isTTY() const { return false; }
virtual int ioctl(Process&, unsigned request, unsigned arg);
protected:
CharacterDevice(unsigned major, unsigned minor) : m_major(major), m_minor(minor) { }
private:
unsigned m_major { 0 };
unsigned m_minor { 0 };
};