serenity/WindowServer/WSEvent.h

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C
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#pragma once
#include <SharedGraphics/Point.h>
#include <SharedGraphics/Rect.h>
#include <AK/AKString.h>
#include <AK/Types.h>
static const char* WSEvent_names[] = {
"Invalid",
"Show",
"Hide",
"Paint",
"MouseMove",
"MouseDown",
"MouseUp",
"KeyDown",
"KeyUp",
"Timer",
"WM_Compose",
"WM_Invalidate",
"WindowActivated",
"WindowDeactivated",
};
class WSEvent {
public:
enum Type {
Invalid = 0,
Show,
Hide,
Paint,
MouseMove,
MouseDown,
MouseUp,
KeyDown,
KeyUp,
Timer,
WM_Compose,
WM_Invalidate,
WindowActivated,
WindowDeactivated,
WM_SetWindowTitle,
WM_SetWindowRect,
};
WSEvent() { }
explicit WSEvent(Type type) : m_type(type) { }
virtual ~WSEvent() { }
Type type() const { return m_type; }
const char* name() const { return WSEvent_names[(unsigned)m_type]; }
bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
bool is_paint_event() const { return m_type == Paint; }
private:
Type m_type { Invalid };
};
class WSWindowInvalidationEvent final : public WSEvent {
public:
explicit WSWindowInvalidationEvent(const Rect& rect = Rect())
: WSEvent(WSEvent::WM_Invalidate)
, m_rect(rect)
{
}
const Rect& rect() const { return m_rect; }
private:
Rect m_rect;
};
class WSSetWindowTitle final : public WSEvent {
public:
explicit WSSetWindowTitle(String&& title)
: WSEvent(WSEvent::WM_SetWindowTitle)
, m_title(move(title))
{
}
String title() const { return m_title; }
private:
String m_title;
};
class WSSetWindowRect final : public WSEvent {
public:
explicit WSSetWindowRect(const Rect& rect)
: WSEvent(WSEvent::WM_SetWindowRect)
, m_rect(rect)
{
}
Rect rect() const { return m_rect; }
private:
Rect m_rect;
};
class WSPaintEvent final : public WSEvent {
public:
explicit WSPaintEvent(const Rect& rect = Rect())
: WSEvent(WSEvent::Paint)
, m_rect(rect)
{
}
const Rect& rect() const { return m_rect; }
private:
friend class WSWindowManager;
Rect m_rect;
};
enum class MouseButton : byte {
None = 0,
Left = 1,
Right = 2,
Middle = 4,
};
class WSKeyEvent final : public WSEvent {
public:
WSKeyEvent(Type type, int key, char character)
: WSEvent(type)
, m_key(key)
, m_character(character)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_ctrl; }
bool alt() const { return m_alt; }
bool shift() const { return m_shift; }
char character() const { return m_character; }
private:
friend class WSEventLoop;
friend class WSScreen;
int m_key { 0 };
bool m_ctrl { false };
bool m_alt { false };
bool m_shift { false };
char m_character { 0 };
};
class WSMouseEvent final : public WSEvent {
public:
WSMouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
: WSEvent(type)
, m_position(position)
, m_buttons(buttons)
, m_button(button)
{
}
Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
MouseButton button() const { return m_button; }
unsigned buttons() const { return m_buttons; }
private:
Point m_position;
unsigned m_buttons { 0 };
MouseButton m_button { MouseButton::None };
};