serenity/LibGUI/GEventLoop.h

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#pragma once
#include "GEvent.h"
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
class GObject;
class GWindow;
struct GUI_Event;
class GEventLoop {
public:
GEventLoop();
~GEventLoop();
int exec();
void post_event(GObject* receiver, OwnPtr<GEvent>&&);
static GEventLoop& main();
static void initialize();
bool running() const { return m_running; }
private:
void wait_for_event();
void handle_paint_event(const GUI_Event&, GWindow&);
void handle_mouse_event(const GUI_Event&, GWindow&);
void handle_key_event(const GUI_Event&, GWindow&);
void handle_window_activation_event(const GUI_Event&, GWindow&);
struct QueuedEvent {
GObject* receiver { nullptr };
OwnPtr<GEvent> event;
};
Vector<QueuedEvent> m_queued_events;
int m_event_fd { -1 };
bool m_running { false };
};