serenity/Userland/Games/GameOfLife/Pattern.h

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/*
* Copyright (c) 2021, Ryan Wilson <ryan@rdwilson.xyz>
* Copyright (c) 2022, the SerenityOS developers.
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*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Board.h"
#include <AK/Vector.h>
#include <LibGUI/Event.h>
#include <LibGUI/Forward.h>
class Pattern final {
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public:
Pattern(Vector<String>);
Vector<String> pattern() { return m_pattern; };
GUI::Action* action() { return m_action; }
void set_action(GUI::Action*);
void rotate_clockwise();
private:
RefPtr<GUI::Action> m_action;
Vector<String> m_pattern;
};