serenity/WindowServer/WSWindow.cpp

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#include "WSWindow.h"
#include "WSWindowManager.h"
#include "WSEvent.h"
#include "WSEventLoop.h"
#include "Process.h"
WSWindow::WSWindow(Process& process, int window_id)
: m_process(process)
, m_window_id(window_id)
{
WSWindowManager::the().addWindow(*this);
}
WSWindow::~WSWindow()
{
WSWindowManager::the().removeWindow(*this);
}
void WSWindow::set_title(String&& title)
{
if (m_title == title)
return;
m_title = move(title);
WSWindowManager::the().notifyTitleChanged(*this);
}
void WSWindow::set_rect(const Rect& rect)
{
if (m_rect == rect)
return;
auto oldRect = m_rect;
m_rect = rect;
m_backing = GraphicsBitmap::create(m_process, m_rect.size());
WSWindowManager::the().notifyRectChanged(*this, oldRect, m_rect);
}
// FIXME: Just use the same types.
static GUI_MouseButton to_api(MouseButton button)
{
switch (button) {
case MouseButton::None: return GUI_MouseButton::NoButton;
case MouseButton::Left: return GUI_MouseButton::Left;
case MouseButton::Right: return GUI_MouseButton::Right;
case MouseButton::Middle: return GUI_MouseButton::Middle;
}
}
void WSWindow::event(WSEvent& event)
{
GUI_Event gui_event;
gui_event.window_id = window_id();
switch (event.type()) {
case WSEvent::Paint:
gui_event.type = GUI_Event::Type::Paint;
gui_event.paint.rect = static_cast<PaintEvent&>(event).rect();
break;
case WSEvent::MouseMove:
gui_event.type = GUI_Event::Type::MouseMove;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
break;
case WSEvent::MouseDown:
gui_event.type = GUI_Event::Type::MouseDown;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
break;
case WSEvent::MouseUp:
gui_event.type = GUI_Event::Type::MouseUp;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
break;
case WSEvent::KeyDown:
gui_event.type = GUI_Event::Type::KeyDown;
gui_event.key.character = static_cast<KeyEvent&>(event).text()[0];
break;
case WSEvent::WM_Invalidate:
WSWindowManager::the().invalidate(*this);
return;
case WSEvent::WindowActivated:
gui_event.type = GUI_Event::Type::WindowActivated;
break;
case WSEvent::WindowDeactivated:
gui_event.type = GUI_Event::Type::WindowDeactivated;
break;
}
if (gui_event.type == GUI_Event::Type::Invalid)
return;
{
LOCKER(m_process.gui_events_lock());
m_process.gui_events().append(move(gui_event));
}
}