Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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/*
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* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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#include <Kernel/FileSystem/SysFS/Subsystems/DeviceIdentifiers/CharacterDevicesDirectory.h>
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#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/DeviceDirectory.h>
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#include <Kernel/FileSystem/SysFS/Subsystems/Devices/Graphics/DisplayConnector/Directory.h>
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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#include <Kernel/Graphics/DisplayConnector.h>
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#include <Kernel/Graphics/GraphicsManagement.h>
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2022-05-13 03:23:13 +03:00
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#include <Kernel/Memory/MemoryManager.h>
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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#include <LibC/sys/ioctl_numbers.h>
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namespace Kernel {
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2022-05-13 03:23:13 +03:00
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DisplayConnector::DisplayConnector(PhysicalAddress framebuffer_address, size_t framebuffer_resource_size, bool enable_write_combine_optimization)
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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: CharacterDevice(226, GraphicsManagement::the().allocate_minor_device_number())
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2022-05-13 03:23:13 +03:00
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, m_enable_write_combine_optimization(enable_write_combine_optimization)
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, m_framebuffer_at_arbitrary_physical_range(false)
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, m_framebuffer_address(framebuffer_address)
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, m_framebuffer_resource_size(framebuffer_resource_size)
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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{
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}
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2022-05-13 03:23:13 +03:00
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DisplayConnector::DisplayConnector(size_t framebuffer_resource_size, bool enable_write_combine_optimization)
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: CharacterDevice(226, GraphicsManagement::the().allocate_minor_device_number())
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, m_enable_write_combine_optimization(enable_write_combine_optimization)
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, m_framebuffer_at_arbitrary_physical_range(true)
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, m_framebuffer_address({})
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, m_framebuffer_resource_size(framebuffer_resource_size)
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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{
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2022-05-13 03:23:13 +03:00
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}
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2022-08-23 18:51:18 +02:00
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ErrorOr<NonnullLockRefPtr<Memory::VMObject>> DisplayConnector::vmobject_for_mmap(Process&, Memory::VirtualRange const&, u64& offset, bool)
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2022-05-13 03:23:13 +03:00
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{
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VERIFY(m_shared_framebuffer_vmobject);
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if (offset != 0)
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return Error::from_errno(ENOTSUP);
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2022-08-23 18:51:18 +02:00
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return *m_shared_framebuffer_vmobject;
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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}
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ErrorOr<size_t> DisplayConnector::read(OpenFileDescription&, u64, UserOrKernelBuffer&, size_t)
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{
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return Error::from_errno(ENOTIMPL);
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}
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2022-05-13 03:26:36 +03:00
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ErrorOr<size_t> DisplayConnector::write(OpenFileDescription&, u64, UserOrKernelBuffer const&, size_t)
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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{
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2022-05-13 03:26:36 +03:00
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return Error::from_errno(ENOTIMPL);
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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}
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void DisplayConnector::will_be_destroyed()
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{
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GraphicsManagement::the().detach_display_connector({}, *this);
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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VERIFY(m_symlink_sysfs_component);
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2022-07-16 10:39:57 +03:00
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before_will_be_destroyed_remove_symlink_from_device_identifier_directory();
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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m_symlink_sysfs_component.clear();
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SysFSDisplayConnectorsDirectory::the().unplug({}, *m_sysfs_device_directory);
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before_will_be_destroyed_remove_from_device_management();
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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}
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void DisplayConnector::after_inserting()
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{
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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after_inserting_add_to_device_management();
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auto sysfs_display_connector_device_directory = DisplayConnectorSysFSDirectory::create(SysFSDisplayConnectorsDirectory::the(), *this);
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m_sysfs_device_directory = sysfs_display_connector_device_directory;
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SysFSDisplayConnectorsDirectory::the().plug({}, *sysfs_display_connector_device_directory);
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VERIFY(!m_symlink_sysfs_component);
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2022-07-16 18:15:37 +03:00
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auto sys_fs_component = MUST(SysFSSymbolicLinkDeviceComponent::try_create(SysFSCharacterDevicesDirectory::the(), *this, *m_sysfs_device_directory));
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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m_symlink_sysfs_component = sys_fs_component;
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2022-07-16 10:39:57 +03:00
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after_inserting_add_symlink_to_device_identifier_directory();
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Kernel/SysFS: Add exposing interface for DisplayConnectors
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
2022-07-16 08:08:53 +03:00
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2022-05-13 03:23:13 +03:00
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auto rounded_size = MUST(Memory::page_round_up(m_framebuffer_resource_size));
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if (!m_framebuffer_at_arbitrary_physical_range) {
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VERIFY(m_framebuffer_address.value().page_base() == m_framebuffer_address.value());
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m_shared_framebuffer_vmobject = MUST(Memory::SharedFramebufferVMObject::try_create_for_physical_range(m_framebuffer_address.value(), rounded_size));
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m_framebuffer_region = MUST(MM.allocate_kernel_region(m_framebuffer_address.value().page_base(), rounded_size, "Framebuffer"sv, Memory::Region::Access::ReadWrite));
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} else {
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m_shared_framebuffer_vmobject = MUST(Memory::SharedFramebufferVMObject::try_create_at_arbitrary_physical_range(rounded_size));
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m_framebuffer_region = MUST(MM.allocate_kernel_region_with_vmobject(m_shared_framebuffer_vmobject->real_writes_framebuffer_vmobject(), rounded_size, "Framebuffer"sv, Memory::Region::Access::ReadWrite));
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}
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m_framebuffer_data = m_framebuffer_region->vaddr().as_ptr();
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m_fake_writes_framebuffer_region = MUST(MM.allocate_kernel_region_with_vmobject(m_shared_framebuffer_vmobject->fake_writes_framebuffer_vmobject(), rounded_size, "Fake Writes Framebuffer"sv, Memory::Region::Access::ReadWrite));
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
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GraphicsManagement::the().attach_new_display_connector({}, *this);
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2022-05-13 03:23:13 +03:00
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if (m_enable_write_combine_optimization) {
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[[maybe_unused]] auto result = m_framebuffer_region->set_write_combine(true);
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}
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Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
bool DisplayConnector::console_mode() const
|
|
|
|
{
|
|
|
|
VERIFY(m_control_lock.is_locked());
|
|
|
|
return m_console_mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DisplayConnector::set_display_mode(Badge<GraphicsManagement>, DisplayMode mode)
|
|
|
|
{
|
|
|
|
SpinlockLocker locker(m_control_lock);
|
2022-05-13 03:23:13 +03:00
|
|
|
|
2022-05-06 14:58:55 +03:00
|
|
|
{
|
|
|
|
SpinlockLocker locker(m_modeset_lock);
|
|
|
|
[[maybe_unused]] auto result = set_y_offset(0);
|
|
|
|
}
|
2022-05-13 03:23:13 +03:00
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
m_console_mode = mode == DisplayMode::Console ? true : false;
|
2022-05-13 03:23:13 +03:00
|
|
|
if (m_console_mode) {
|
|
|
|
VERIFY(m_framebuffer_region->size() == m_fake_writes_framebuffer_region->size());
|
|
|
|
memcpy(m_fake_writes_framebuffer_region->vaddr().as_ptr(), m_framebuffer_region->vaddr().as_ptr(), m_framebuffer_region->size());
|
|
|
|
m_shared_framebuffer_vmobject->switch_to_fake_sink_framebuffer_writes({});
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
enable_console();
|
2022-05-13 03:23:13 +03:00
|
|
|
} else {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
disable_console();
|
2022-05-13 03:23:13 +03:00
|
|
|
m_shared_framebuffer_vmobject->switch_to_real_framebuffer_writes({});
|
|
|
|
VERIFY(m_framebuffer_region->size() == m_fake_writes_framebuffer_region->size());
|
|
|
|
memcpy(m_framebuffer_region->vaddr().as_ptr(), m_fake_writes_framebuffer_region->vaddr().as_ptr(), m_framebuffer_region->size());
|
|
|
|
}
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
}
|
|
|
|
|
2022-06-10 22:33:07 +03:00
|
|
|
ErrorOr<void> DisplayConnector::initialize_edid_for_generic_monitor(Optional<Array<u8, 3>> possible_manufacturer_id_string)
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
{
|
2022-06-10 22:33:07 +03:00
|
|
|
u8 raw_manufacturer_id[2] = { 0x0, 0x0 };
|
|
|
|
if (possible_manufacturer_id_string.has_value()) {
|
|
|
|
Array<u8, 3> manufacturer_id_string = possible_manufacturer_id_string.release_value();
|
|
|
|
u8 byte1 = (((static_cast<u8>(manufacturer_id_string[0]) - '@') & 0x1f) << 2) | (((static_cast<u8>(manufacturer_id_string[1]) - '@') >> 3) & 3);
|
|
|
|
u8 byte2 = ((static_cast<u8>(manufacturer_id_string[2]) - '@') & 0x1f) | (((static_cast<u8>(manufacturer_id_string[1]) - '@') << 5) & 0xe0);
|
|
|
|
Array<u8, 2> manufacturer_id_string_packed_bytes = { byte1, byte2 };
|
|
|
|
raw_manufacturer_id[0] = manufacturer_id_string_packed_bytes[1];
|
|
|
|
raw_manufacturer_id[1] = manufacturer_id_string_packed_bytes[0];
|
|
|
|
}
|
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
Array<u8, 128> virtual_monitor_edid = {
|
|
|
|
0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, /* header */
|
2022-06-10 22:33:07 +03:00
|
|
|
raw_manufacturer_id[1], raw_manufacturer_id[0], /* manufacturer */
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
0x00, 0x00, /* product code */
|
|
|
|
0x00, 0x00, 0x00, 0x00, /* serial number goes here */
|
|
|
|
0x01, /* week of manufacture */
|
|
|
|
0x00, /* year of manufacture */
|
|
|
|
0x01, 0x03, /* EDID version */
|
|
|
|
0x80, /* capabilities - digital */
|
|
|
|
0x00, /* horiz. res in cm, zero for projectors */
|
|
|
|
0x00, /* vert. res in cm */
|
|
|
|
0x78, /* display gamma (120 == 2.2). */
|
|
|
|
0xEE, /* features (standby, suspend, off, RGB, std */
|
|
|
|
/* colour space, preferred timing mode) */
|
|
|
|
0xEE, 0x91, 0xA3, 0x54, 0x4C, 0x99, 0x26, 0x0F, 0x50, 0x54,
|
|
|
|
/* chromaticity for standard colour space. */
|
|
|
|
0x00, 0x00, 0x00, /* no default timings */
|
|
|
|
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
|
|
|
0x01, 0x01,
|
|
|
|
0x01, 0x01, 0x01, 0x01, /* no standard timings */
|
|
|
|
0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x02, 0x02,
|
|
|
|
0x02, 0x02,
|
|
|
|
/* descriptor block 1 goes below */
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
/* descriptor block 2, monitor ranges */
|
|
|
|
0x00, 0x00, 0x00, 0xFD, 0x00,
|
|
|
|
0x00, 0xC8, 0x00, 0xC8, 0x64, 0x00, 0x0A, 0x20, 0x20, 0x20,
|
|
|
|
0x20, 0x20,
|
|
|
|
/* 0-200Hz vertical, 0-200KHz horizontal, 1000MHz pixel clock */
|
|
|
|
0x20,
|
|
|
|
/* descriptor block 3, monitor name */
|
|
|
|
0x00, 0x00, 0x00, 0xFC, 0x00,
|
|
|
|
'G', 'e', 'n', 'e', 'r', 'i', 'c', 'S', 'c', 'r', 'e', 'e', 'n',
|
|
|
|
/* descriptor block 4: dummy data */
|
|
|
|
0x00, 0x00, 0x00, 0x10, 0x00,
|
|
|
|
0x0A, 0x20, 0x20, 0x20, 0x20, 0x20,
|
|
|
|
0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
|
|
|
0x20,
|
|
|
|
0x00, /* number of extensions */
|
|
|
|
0x00 /* checksum goes here */
|
|
|
|
};
|
2022-06-10 22:36:43 +03:00
|
|
|
// Note: Fix checksum to avoid warnings about checksum mismatch.
|
|
|
|
size_t checksum = 0;
|
|
|
|
// Note: Read all 127 bytes to add them to the checksum. Byte 128 is zeroed so
|
|
|
|
// we could technically add it to the sum result, but it could lead to an error if it contained
|
|
|
|
// a non-zero value, so we are not using it.
|
|
|
|
for (size_t index = 0; index < sizeof(virtual_monitor_edid) - 1; index++)
|
|
|
|
checksum += virtual_monitor_edid[index];
|
|
|
|
virtual_monitor_edid[127] = 0x100 - checksum;
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
set_edid_bytes(virtual_monitor_edid);
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
|
|
|
void DisplayConnector::set_edid_bytes(Array<u8, 128> const& edid_bytes)
|
|
|
|
{
|
|
|
|
memcpy((u8*)m_edid_bytes, edid_bytes.data(), sizeof(m_edid_bytes));
|
|
|
|
if (auto parsed_edid = EDID::Parser::from_bytes({ m_edid_bytes, sizeof(m_edid_bytes) }); !parsed_edid.is_error()) {
|
|
|
|
m_edid_parser = parsed_edid.release_value();
|
|
|
|
m_edid_valid = true;
|
|
|
|
} else {
|
|
|
|
dmesgln("DisplayConnector: Print offending EDID");
|
|
|
|
for (size_t x = 0; x < 128; x = x + 16) {
|
|
|
|
dmesgln("{:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x} {:02x}",
|
|
|
|
m_edid_bytes[x], m_edid_bytes[x + 1], m_edid_bytes[x + 2], m_edid_bytes[x + 3],
|
|
|
|
m_edid_bytes[x + 4], m_edid_bytes[x + 5], m_edid_bytes[x + 6], m_edid_bytes[x + 7],
|
|
|
|
m_edid_bytes[x + 8], m_edid_bytes[x + 9], m_edid_bytes[x + 10], m_edid_bytes[x + 11],
|
|
|
|
m_edid_bytes[x + 12], m_edid_bytes[x + 13], m_edid_bytes[x + 14], m_edid_bytes[x + 15]);
|
|
|
|
}
|
|
|
|
dmesgln("DisplayConnector: Parsing EDID failed: {}", parsed_edid.error());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ErrorOr<void> DisplayConnector::flush_rectangle(size_t, FBRect const&)
|
|
|
|
{
|
|
|
|
return Error::from_errno(ENOTSUP);
|
|
|
|
}
|
|
|
|
|
|
|
|
DisplayConnector::ModeSetting DisplayConnector::current_mode_setting() const
|
|
|
|
{
|
|
|
|
SpinlockLocker locker(m_modeset_lock);
|
|
|
|
return m_current_mode_setting;
|
|
|
|
}
|
|
|
|
|
|
|
|
ErrorOr<ByteBuffer> DisplayConnector::get_edid() const
|
|
|
|
{
|
|
|
|
if (!m_edid_valid)
|
|
|
|
return Error::from_errno(ENOTIMPL);
|
|
|
|
return ByteBuffer::copy(m_edid_bytes, sizeof(m_edid_bytes));
|
|
|
|
}
|
|
|
|
|
2022-06-10 14:16:28 +03:00
|
|
|
struct GraphicsIOCtlChecker {
|
|
|
|
unsigned ioctl_number;
|
|
|
|
StringView name;
|
|
|
|
bool requires_ownership { false };
|
|
|
|
};
|
|
|
|
|
|
|
|
static constexpr GraphicsIOCtlChecker s_checkers[] = {
|
|
|
|
{ GRAPHICS_IOCTL_GET_PROPERTIES, "GRAPHICS_IOCTL_GET_PROPERTIES"sv, false },
|
|
|
|
{ GRAPHICS_IOCTL_SET_HEAD_VERTICAL_OFFSET_BUFFER, "GRAPHICS_IOCTL_SET_HEAD_VERTICAL_OFFSET_BUFFER"sv, true },
|
|
|
|
{ GRAPHICS_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER, "GRAPHICS_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER"sv, false },
|
|
|
|
{ GRAPHICS_IOCTL_FLUSH_HEAD_BUFFERS, "GRAPHICS_IOCTL_FLUSH_HEAD_BUFFERS"sv, true },
|
|
|
|
{ GRAPHICS_IOCTL_FLUSH_HEAD, "GRAPHICS_IOCTL_FLUSH_HEAD"sv, true },
|
|
|
|
{ GRAPHICS_IOCTL_SET_HEAD_MODE_SETTING, "GRAPHICS_IOCTL_SET_HEAD_MODE_SETTING"sv, true },
|
|
|
|
{ GRAPHICS_IOCTL_GET_HEAD_MODE_SETTING, "GRAPHICS_IOCTL_GET_HEAD_MODE_SETTING"sv, false },
|
|
|
|
{ GRAPHICS_IOCTL_SET_SAFE_HEAD_MODE_SETTING, "GRAPHICS_IOCTL_SET_SAFE_HEAD_MODE_SETTING"sv, true },
|
|
|
|
{ GRAPHICS_IOCTL_SET_RESPONSIBLE, "GRAPHICS_IOCTL_SET_RESPONSIBLE"sv, false },
|
|
|
|
{ GRAPHICS_IOCTL_UNSET_RESPONSIBLE, "GRAPHICS_IOCTL_UNSET_RESPONSIBLE"sv, true },
|
|
|
|
};
|
|
|
|
|
|
|
|
static StringView ioctl_to_stringview(unsigned request)
|
|
|
|
{
|
|
|
|
for (auto& checker : s_checkers) {
|
|
|
|
if (checker.ioctl_number == request)
|
|
|
|
return checker.name;
|
|
|
|
}
|
|
|
|
VERIFY_NOT_REACHED();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool DisplayConnector::ioctl_requires_ownership(unsigned request) const
|
|
|
|
{
|
|
|
|
for (auto& checker : s_checkers) {
|
|
|
|
if (checker.ioctl_number == request)
|
|
|
|
return checker.requires_ownership;
|
|
|
|
}
|
|
|
|
VERIFY_NOT_REACHED();
|
|
|
|
}
|
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
ErrorOr<void> DisplayConnector::ioctl(OpenFileDescription&, unsigned request, Userspace<void*> arg)
|
|
|
|
{
|
2022-07-16 08:38:18 +03:00
|
|
|
TRY(Process::current().require_promise(Pledge::video));
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
|
2022-06-10 14:16:28 +03:00
|
|
|
// Note: We only allow to set responsibility on a DisplayConnector,
|
|
|
|
// get the current ModeSetting or the hardware framebuffer properties without the
|
|
|
|
// need of having an established responsibility on a DisplayConnector.
|
|
|
|
if (ioctl_requires_ownership(request)) {
|
|
|
|
auto process = m_responsible_process.strong_ref();
|
|
|
|
if (!process || process.ptr() != &Process::current()) {
|
|
|
|
dbgln("DisplayConnector::ioctl: {} requires ownership over the device", ioctl_to_stringview(request));
|
|
|
|
return Error::from_errno(EPERM);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
switch (request) {
|
2022-06-10 14:16:28 +03:00
|
|
|
case GRAPHICS_IOCTL_SET_RESPONSIBLE: {
|
|
|
|
SpinlockLocker locker(m_responsible_process_lock);
|
|
|
|
auto process = m_responsible_process.strong_ref();
|
|
|
|
// Note: If there's already a process being responsible, just return an error.
|
|
|
|
// We could technically return 0 if the the requesting process is already
|
|
|
|
// was set to be responsible for this DisplayConnector, but it servicing no
|
|
|
|
// no good purpose and should be considered a bug if this happens anyway.
|
|
|
|
if (process)
|
|
|
|
return Error::from_errno(EPERM);
|
|
|
|
m_responsible_process = Process::current();
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
case GRAPHICS_IOCTL_UNSET_RESPONSIBLE: {
|
|
|
|
SpinlockLocker locker(m_responsible_process_lock);
|
|
|
|
auto process = m_responsible_process.strong_ref();
|
|
|
|
if (!process)
|
|
|
|
return Error::from_errno(ESRCH);
|
|
|
|
if (process.ptr() != &Process::current())
|
|
|
|
return Error::from_errno(EPERM);
|
|
|
|
m_responsible_process.clear();
|
|
|
|
return {};
|
|
|
|
}
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_GET_PROPERTIES: {
|
2022-09-24 16:55:46 +03:00
|
|
|
VERIFY(m_shared_framebuffer_vmobject);
|
2022-04-30 14:54:46 +03:00
|
|
|
auto user_properties = static_ptr_cast<GraphicsConnectorProperties*>(arg);
|
|
|
|
GraphicsConnectorProperties properties {};
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
properties.flushing_support = flush_support();
|
|
|
|
properties.doublebuffer_support = double_framebuffering_capable();
|
|
|
|
properties.partial_flushing_support = partial_flush_support();
|
|
|
|
properties.refresh_rate_support = refresh_rate_support();
|
2022-09-24 16:55:46 +03:00
|
|
|
properties.max_buffer_bytes = m_shared_framebuffer_vmobject->size();
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
|
|
|
|
return copy_to_user(user_properties, &properties);
|
|
|
|
}
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_GET_HEAD_MODE_SETTING: {
|
2022-04-30 14:54:46 +03:00
|
|
|
auto user_head_mode_setting = static_ptr_cast<GraphicsHeadModeSetting*>(arg);
|
|
|
|
GraphicsHeadModeSetting head_mode_setting {};
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
TRY(copy_from_user(&head_mode_setting, user_head_mode_setting));
|
|
|
|
{
|
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
|
|
|
head_mode_setting.horizontal_stride = m_current_mode_setting.horizontal_stride;
|
|
|
|
head_mode_setting.pixel_clock_in_khz = m_current_mode_setting.pixel_clock_in_khz;
|
|
|
|
head_mode_setting.horizontal_active = m_current_mode_setting.horizontal_active;
|
|
|
|
head_mode_setting.horizontal_front_porch_pixels = m_current_mode_setting.horizontal_front_porch_pixels;
|
|
|
|
head_mode_setting.horizontal_sync_time_pixels = m_current_mode_setting.horizontal_sync_time_pixels;
|
|
|
|
head_mode_setting.horizontal_blank_pixels = m_current_mode_setting.horizontal_blank_pixels;
|
|
|
|
head_mode_setting.vertical_active = m_current_mode_setting.vertical_active;
|
|
|
|
head_mode_setting.vertical_front_porch_lines = m_current_mode_setting.vertical_front_porch_lines;
|
|
|
|
head_mode_setting.vertical_sync_time_lines = m_current_mode_setting.vertical_sync_time_lines;
|
|
|
|
head_mode_setting.vertical_blank_lines = m_current_mode_setting.vertical_blank_lines;
|
|
|
|
head_mode_setting.horizontal_offset = m_current_mode_setting.horizontal_offset;
|
|
|
|
head_mode_setting.vertical_offset = m_current_mode_setting.vertical_offset;
|
|
|
|
}
|
|
|
|
return copy_to_user(user_head_mode_setting, &head_mode_setting);
|
|
|
|
}
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_SET_HEAD_MODE_SETTING: {
|
2022-04-30 14:54:46 +03:00
|
|
|
auto user_mode_setting = static_ptr_cast<GraphicsHeadModeSetting const*>(arg);
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
auto head_mode_setting = TRY(copy_typed_from_user(user_mode_setting));
|
|
|
|
|
|
|
|
if (head_mode_setting.horizontal_stride < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.pixel_clock_in_khz < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.horizontal_active < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.horizontal_front_porch_pixels < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.horizontal_sync_time_pixels < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.horizontal_blank_pixels < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.vertical_active < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.vertical_front_porch_lines < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.vertical_sync_time_lines < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.vertical_blank_lines < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.horizontal_offset < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
if (head_mode_setting.vertical_offset < 0)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
{
|
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
|
|
|
ModeSetting requested_mode_setting;
|
|
|
|
requested_mode_setting.horizontal_stride = 0;
|
|
|
|
requested_mode_setting.pixel_clock_in_khz = head_mode_setting.pixel_clock_in_khz;
|
|
|
|
requested_mode_setting.horizontal_active = head_mode_setting.horizontal_active;
|
|
|
|
requested_mode_setting.horizontal_front_porch_pixels = head_mode_setting.horizontal_front_porch_pixels;
|
|
|
|
requested_mode_setting.horizontal_sync_time_pixels = head_mode_setting.horizontal_sync_time_pixels;
|
|
|
|
requested_mode_setting.horizontal_blank_pixels = head_mode_setting.horizontal_blank_pixels;
|
|
|
|
requested_mode_setting.vertical_active = head_mode_setting.vertical_active;
|
|
|
|
requested_mode_setting.vertical_front_porch_lines = head_mode_setting.vertical_front_porch_lines;
|
|
|
|
requested_mode_setting.vertical_sync_time_lines = head_mode_setting.vertical_sync_time_lines;
|
|
|
|
requested_mode_setting.vertical_blank_lines = head_mode_setting.vertical_blank_lines;
|
|
|
|
requested_mode_setting.horizontal_offset = head_mode_setting.horizontal_offset;
|
|
|
|
requested_mode_setting.vertical_offset = head_mode_setting.vertical_offset;
|
|
|
|
|
|
|
|
TRY(set_mode_setting(requested_mode_setting));
|
|
|
|
}
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_SET_SAFE_HEAD_MODE_SETTING: {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
|
|
|
TRY(set_safe_mode_setting());
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_SET_HEAD_VERTICAL_OFFSET_BUFFER: {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
// FIXME: We silently ignore the request if we are in console mode.
|
|
|
|
// WindowServer is not ready yet to handle errors such as EBUSY currently.
|
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
|
|
|
if (console_mode()) {
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
|
2022-04-30 14:54:46 +03:00
|
|
|
auto user_head_vertical_buffer_offset = static_ptr_cast<GraphicsHeadVerticalOffset const*>(arg);
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
auto head_vertical_buffer_offset = TRY(copy_typed_from_user(user_head_vertical_buffer_offset));
|
|
|
|
|
|
|
|
SpinlockLocker locker(m_modeset_lock);
|
|
|
|
|
|
|
|
if (head_vertical_buffer_offset.offsetted < 0 || head_vertical_buffer_offset.offsetted > 1)
|
|
|
|
return Error::from_errno(EINVAL);
|
|
|
|
TRY(set_y_offset(head_vertical_buffer_offset.offsetted == 0 ? 0 : m_current_mode_setting.vertical_active));
|
|
|
|
if (head_vertical_buffer_offset.offsetted == 0)
|
|
|
|
m_vertical_offsetted = false;
|
|
|
|
else
|
|
|
|
m_vertical_offsetted = true;
|
|
|
|
return {};
|
|
|
|
}
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_GET_HEAD_VERTICAL_OFFSET_BUFFER: {
|
2022-04-30 14:54:46 +03:00
|
|
|
auto user_head_vertical_buffer_offset = static_ptr_cast<GraphicsHeadVerticalOffset*>(arg);
|
|
|
|
GraphicsHeadVerticalOffset head_vertical_buffer_offset {};
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
TRY(copy_from_user(&head_vertical_buffer_offset, user_head_vertical_buffer_offset));
|
|
|
|
|
|
|
|
head_vertical_buffer_offset.offsetted = m_vertical_offsetted;
|
|
|
|
return copy_to_user(user_head_vertical_buffer_offset, &head_vertical_buffer_offset);
|
|
|
|
}
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_FLUSH_HEAD_BUFFERS: {
|
2022-03-18 16:46:55 +02:00
|
|
|
if (console_mode())
|
|
|
|
return {};
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
if (!partial_flush_support())
|
|
|
|
return Error::from_errno(ENOTSUP);
|
|
|
|
MutexLocker locker(m_flushing_lock);
|
|
|
|
auto user_flush_rects = static_ptr_cast<FBFlushRects const*>(arg);
|
|
|
|
auto flush_rects = TRY(copy_typed_from_user(user_flush_rects));
|
|
|
|
if (Checked<unsigned>::multiplication_would_overflow(flush_rects.count, sizeof(FBRect)))
|
|
|
|
return Error::from_errno(EFAULT);
|
|
|
|
if (flush_rects.count > 0) {
|
|
|
|
for (unsigned i = 0; i < flush_rects.count; i++) {
|
|
|
|
FBRect user_dirty_rect;
|
|
|
|
TRY(copy_from_user(&user_dirty_rect, &flush_rects.rects[i]));
|
|
|
|
{
|
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
2022-04-30 13:56:29 +03:00
|
|
|
if (console_mode()) {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
return {};
|
2022-04-30 13:56:29 +03:00
|
|
|
}
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
TRY(flush_rectangle(flush_rects.buffer_index, user_dirty_rect));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return {};
|
|
|
|
};
|
2022-04-30 14:49:51 +03:00
|
|
|
case GRAPHICS_IOCTL_FLUSH_HEAD: {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
// FIXME: We silently ignore the request if we are in console mode.
|
|
|
|
// WindowServer is not ready yet to handle errors such as EBUSY currently.
|
|
|
|
MutexLocker locker(m_flushing_lock);
|
|
|
|
SpinlockLocker control_locker(m_control_lock);
|
2022-04-30 13:56:29 +03:00
|
|
|
if (console_mode()) {
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
return {};
|
2022-04-30 13:56:29 +03:00
|
|
|
}
|
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
if (!flush_support())
|
|
|
|
return Error::from_errno(ENOTSUP);
|
2022-04-30 13:56:29 +03:00
|
|
|
|
Kernel/Graphics: Introduce the DisplayConnector class
The DisplayConnector class is meant to replace the FramebufferDevice
class. The advantage of this class over the FramebufferDevice class is:
1. It removes the mmap interface entirely. This interface is unsafe, as
multiple processes could try to use it, and when switching to and from
text console mode, there's no "good" way to revoke a memory mapping from
this interface, let alone when there are multiple processes that call
this interface. Therefore, in the DisplayConnector class there's no
implementation for this method at all.
2. The class uses a new real-world structure called ModeSetting, which
takes into account the fact that real hardware requires more than width,
height and pitch settings to mode-set the display resolution.
3. The class assumes all instances should supply some sort of EDID,
so it facilitates such mechanism to do so. Even if a given driver does
not know what is the actual EDID, it will ask to create default-generic
EDID blob.
3. This class shifts the responsibilies of switching between console
mode and graphical mode from a GraphicsAdapter to the DisplayConnector
class, so when doing the switch, the GraphicsManagement code actually
asks each DisplayConnector object to do the switch and doesn't rely on
the GraphicsAdapter objects at all.
2022-04-29 12:44:46 +03:00
|
|
|
TRY(flush_first_surface());
|
|
|
|
return {};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return EINVAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|