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WindowServer: Make WSButton behave more like a normal button.
Previously it would just close the window on MouseDown. Now we do the normal thing where we require a MouseUp inside the button rect before committing.
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parent
0d60c56b51
commit
0fc3ccaa52
6 changed files with 56 additions and 8 deletions
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@ -1,11 +1,13 @@
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#include <WindowServer/WSButton.h>
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#include <WindowServer/WSMessage.h>
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#include <WindowServer/WSWindowManager.h>
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#include <SharedGraphics/Painter.h>
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#include <SharedGraphics/StylePainter.h>
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#include <SharedGraphics/CharacterBitmap.h>
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WSButton::WSButton(Retained<CharacterBitmap>&& bitmap, Function<void()>&& on_click_handler)
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WSButton::WSButton(WSWindowFrame& frame, Retained<CharacterBitmap>&& bitmap, Function<void()>&& on_click_handler)
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: on_click(move(on_click_handler))
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, m_frame(frame)
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, m_bitmap(move(bitmap))
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{
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}
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@ -21,13 +23,43 @@ void WSButton::paint(Painter& painter)
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StylePainter::paint_button(painter, rect(), ButtonStyle::Normal, m_pressed);
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auto x_location = rect().center();
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x_location.move_by(-(m_bitmap->width() / 2), -(m_bitmap->height() / 2));
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if (m_pressed)
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x_location.move_by(1, 1);
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painter.draw_bitmap(x_location, *m_bitmap, Color::Black);
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}
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void WSButton::on_mouse_event(const WSMouseEvent& event)
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{
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if (event.type() == WSMessage::MouseDown) {
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if (on_click)
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on_click();
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auto& wm = WSWindowManager::the();
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if (event.type() == WSMessage::MouseDown && event.button() == MouseButton::Left) {
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m_pressed = true;
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wm.set_cursor_tracking_button(this);
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wm.invalidate(screen_rect());
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return;
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}
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if (event.type() == WSMessage::MouseMove) {
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bool old_pressed = m_pressed;
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m_pressed = rect().contains(event.position());
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if (old_pressed != m_pressed)
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wm.invalidate(screen_rect());
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}
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if (event.type() == WSMessage::MouseUp && event.button() == MouseButton::Left) {
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WSWindowManager::the().set_cursor_tracking_button(nullptr);
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bool old_pressed = m_pressed;
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m_pressed = false;
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if (rect().contains(event.position())) {
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if (on_click)
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on_click();
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}
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if (old_pressed != m_pressed)
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wm.invalidate(screen_rect());
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}
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}
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Rect WSButton::screen_rect() const
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{
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return m_relative_rect.translated(m_frame.rect().location());
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}
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@ -7,16 +7,18 @@
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class CharacterBitmap;
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class Painter;
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class WSMouseEvent;
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class WSWindowFrame;
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class WSButton {
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class WSButton final {
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public:
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WSButton(Retained<CharacterBitmap>&&, Function<void()>&& on_click_handler);
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WSButton(WSWindowFrame&, Retained<CharacterBitmap>&&, Function<void()>&& on_click_handler);
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~WSButton();
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Rect relative_rect() const { return m_relative_rect; }
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void set_relative_rect(const Rect& rect) { m_relative_rect = rect; }
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Rect rect() const { return { { }, m_relative_rect.size() }; }
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Rect screen_rect() const;
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void paint(Painter&);
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@ -27,6 +29,7 @@ public:
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bool is_visible() const { return m_visible; }
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private:
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WSWindowFrame& m_frame;
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Rect m_relative_rect;
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Retained<CharacterBitmap> m_bitmap;
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bool m_pressed { false };
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@ -32,7 +32,7 @@ WSWindowFrame::WSWindowFrame(WSWindow& window)
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if (!s_close_button_bitmap)
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s_close_button_bitmap = &CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
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m_buttons.append(make<WSButton>(*s_close_button_bitmap, [this] {
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m_buttons.append(make<WSButton>(*this, *s_close_button_bitmap, [this] {
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m_window.on_message(WSMessage(WSMessage::WindowCloseRequest));
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}));
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}
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@ -181,6 +181,11 @@ Rect WSWindowFrame::rect() const
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return frame_rect_for_window_type(m_window.type(), m_window.rect());
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}
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void WSWindowFrame::invalidate_title_bar()
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{
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WSWindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
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}
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void WSWindowFrame::notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect)
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{
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int window_button_width = 15;
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@ -17,6 +17,7 @@ public:
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void paint(Painter&);
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void on_mouse_event(const WSMouseEvent&);
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void notify_window_rect_changed(const Rect& old_rect, const Rect& new_rect);
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void invalidate_title_bar();
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private:
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Rect title_bar_rect() const;
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@ -16,7 +16,8 @@
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#include <time.h>
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#include <SharedGraphics/StylePainter.h>
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#include <SharedGraphics/PNGLoader.h>
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#include "WSCursor.h"
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#include <WindowServer/WSCursor.h>
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#include <WindowServer/WSButton.h>
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//#define DEBUG_COUNTERS
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//#define RESIZE_DEBUG
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@ -614,6 +615,9 @@ void WSWindowManager::process_mouse_event(const WSMouseEvent& event, WSWindow*&
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if (process_ongoing_window_resize(event, event_window))
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return;
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if (m_cursor_tracking_button)
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return m_cursor_tracking_button->on_mouse_event(event.translated(-m_cursor_tracking_button->screen_rect().location()));
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HashTable<WSWindow*> windows_who_received_mouse_event_due_to_cursor_tracking;
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for (auto* window = m_windows_in_order.tail(); window; window = window->prev()) {
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@ -25,6 +25,7 @@ class WSWindow;
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class WSClientConnection;
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class WSWindowSwitcher;
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class GraphicsBitmap;
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class WSButton;
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enum class ResizeDirection { None, Left, UpLeft, Up, UpRight, Right, DownRight, Down, DownLeft };
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@ -98,6 +99,7 @@ public:
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const WSCursor& move_cursor() const { return *m_move_cursor; }
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void set_active_window(WSWindow*);
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void set_cursor_tracking_button(WSButton* button) { m_cursor_tracking_button = button; }
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private:
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void process_mouse_event(const WSMouseEvent&, WSWindow*& event_window);
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@ -202,6 +204,7 @@ private:
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CircularQueue<float, 30> m_cpu_history;
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String m_username;
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WSButton* m_cursor_tracking_button { nullptr };
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};
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template<typename Callback>
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