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Solitaire: Fixes undo feature from incorrect merge conflict resolution
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1 changed files with 12 additions and 0 deletions
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@ -376,16 +376,21 @@ void Game::draw_cards()
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update(waste.bounding_box());
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update(play.bounding_box());
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NonnullRefPtrVector<Card> moved_cards;
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while (!play.is_empty()) {
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auto card = play.pop();
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stock.push(card);
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moved_cards.prepend(card);
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}
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while (!waste.is_empty()) {
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auto card = waste.pop();
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stock.push(card);
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moved_cards.prepend(card);
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}
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remember_move_for_undo(waste, stock, moved_cards);
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if (m_passes_left_before_punishment == 0)
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update_score(recycle_rules().punishment);
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else
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@ -411,11 +416,15 @@ void Game::draw_cards()
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update(stock.bounding_box());
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NonnullRefPtrVector<Card> cards_drawn;
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for (size_t i = 0; (i < cards_to_draw) && !stock.is_empty(); ++i) {
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auto card = stock.pop();
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cards_drawn.append(card);
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play.push(move(card));
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}
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remember_move_for_undo(stock, play, cards_drawn);
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if (play.bounding_box().size().width() > play_bounding_box.size().width())
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update(play.bounding_box());
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else
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@ -622,6 +631,9 @@ void Game::perform_undo()
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}
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}
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if (m_last_move.from->type() == CardStack::Type::Waste && m_last_move.to->type() == CardStack::Type::Stock)
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pop_waste_to_play_stack();
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score_move(*m_last_move.from, *m_last_move.to, true);
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m_last_move = {};
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