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LibGfx: Add TextAlignment::BottomRight
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3 changed files with 10 additions and 0 deletions
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@ -888,6 +888,7 @@ void Painter::draw_text_line(const IntRect& a_rect, const Utf8View& text, const
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break;
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case TextAlignment::TopRight:
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case TextAlignment::CenterRight:
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case TextAlignment::BottomRight:
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rect.set_x(rect.right() - font.width(final_text));
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break;
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case TextAlignment::Center: {
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@ -1037,6 +1038,9 @@ void Painter::draw_text(const IntRect& rect, const StringView& raw_text, const F
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case TextAlignment::Center:
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bounding_rect.center_within(rect);
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break;
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case TextAlignment::BottomRight:
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bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), (rect.bottom() + 1) - bounding_rect.height() });
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break;
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default:
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ASSERT_NOT_REACHED();
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}
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@ -134,6 +134,10 @@ void Rect<T>::align_within(const Rect<T>& other, TextAlignment alignment)
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set_x(other.x() + other.width() - width());
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center_vertically_within(other);
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return;
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case TextAlignment::BottomRight:
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set_x(other.x() + other.width() - width());
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set_y(other.y() + other.height() - height());
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return;
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}
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}
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@ -34,6 +34,7 @@ enum class TextAlignment {
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Center,
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CenterRight,
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TopRight,
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BottomRight,
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};
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inline bool is_right_text_alignment(TextAlignment alignment)
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@ -41,6 +42,7 @@ inline bool is_right_text_alignment(TextAlignment alignment)
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switch (alignment) {
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case TextAlignment::CenterRight:
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case TextAlignment::TopRight:
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case TextAlignment::BottomRight:
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return true;
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default:
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return false;
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